05-12-2014, 04:53 PM | #1 |
Join Date: Feb 2007
Location: Undisclosed location in the New Mexico Desert
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Aslan and Vargr as "the most dangerous prey" for jaded Megalosians
If your suspension of disbelief can handle it, let us suppose that the Banestorm is capable of snatching sufficient numbers of these GURPS Traveller Races from their homeworlds and dropping them unharmed but sans technology within the frontiers of the Empire of Megalos.
What would be their most likely fate? I could see them becoming arena gladiators, "the most dangerous prey" in the hunting parties of Megalos' jaded aristocracy, maybe even mercenaries. The Aslan land-hunger and strong code-of-honor would I think make them more likely to survive and even prosper under the right circumstance. The Vargr...not so much. What say you all?
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"I'll be in my bunk!" |
05-12-2014, 05:19 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Aslan and Vargr as "the most dangerous prey" for jaded Megalosians
I don't see them as being particularly superior (or significantly different to) existing sapient races in Yrth, in any biological sense.
Technologically, they of course would be seen as a serious threat by the Ministry, if any of them came with the skills need to recreate TL11. Other than that, I imagine they are unremarkable. |
05-12-2014, 05:27 PM | #3 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Aslan and Vargr as "the most dangerous prey" for jaded Megalosians
I believe the story you are alluding to is Richard Connell's "The Most Dangerous Game."
Yrth has so many sapient races who are not human, including goblins and halflings and the like who have been baptized or even ordained, that I don't suppose they would view either race as animals. A sufficiently decadent Megalosian aristocrat or bureaucrat who wanted to hunt sapients might conceivably go after either race, but Yrth already has other options who are more than dangerous enough, including the "dangerous game" Connell referred to. Or how about dark elves, who are highly intelligent, implacably hostile to humanity, and likely to be ancient and highly skilled and to know magic? Bill Stoddard |
05-12-2014, 05:34 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Aslan and Vargr as "the most dangerous prey" for jaded Megalosians
And if you want to limit yourself to races that look substantially nonhuman, lizardmen are plenty inhuman in appearance (though the True Dragon legion might take offense). My impression is that Megalos is fairly cosmopolitan, so hunting sentients is the sort of thing you'd want to keep quiet.
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05-12-2014, 05:43 PM | #5 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Aslan and Vargr as "the most dangerous prey" for jaded Megalosians
Quote:
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05-12-2014, 05:55 PM | #6 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Aslan and Vargr as "the most dangerous prey" for jaded Megalosians
Quote:
Actually, there's a perfect sport for jaded Megalosian nobles: cast Shapeshift Other (human or whatever prey animal you like) and then have a perfectly normal hunt. You don't even have to tell your guests that the fox you're hunting used to be a person. |
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Tags |
aslan, banestorm, bloodsports, traveller, vargr |
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