Quote:
Originally Posted by Brett
When I'm GMing I like character-players to exercise creative initiative, and I find it a problem that they too often feel not entitled to do so. I hoped the FATE might be the answer, but I did not find it to be so.
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How so, how did you expect it to help, and how did it fail to?
Quote:
Originally Posted by Brett
Writing which suddenly reminds me that in all my time playing James Bond 007 I only ever spent one Hero Point, and that was when having found a speedboat just where I wanted one I spent a Hero Point to have it be a red one.
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For some reason that paragraph sounded extremely cool.