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Old 06-23-2022, 11:33 AM   #31
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Armor (count 1):

Shield
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Old 06-23-2022, 11:39 AM   #32
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Astral Block (count 16):

Repel Spirits
Banish
Purify Air (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Turn Spirit
Fear
Sense Spirit
Death Vision [also counts as a prerequisite for Banish]
Summon Spirit

Last edited by Curmudgeon; 07-07-2022 at 05:37 AM.
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Old 06-23-2022, 11:42 AM   #33
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Astral Vision (count 6):

Sense Spirit
Sense Life or Death Vision

See Invisible
Invisibility
Blur
Darkness (or Gloom)
Remove Shadow (or any other Light and Darkness spell)
Continual Light
Colors (or any other Light and Darkness spell)
Light
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Old 06-23-2022, 11:44 AM   #34
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Atmosphere Dome (count 9):

Purify Air [also counts as an Air spell]
Weather Dome
Create Air
Seek Earth
Shape Earth
Ignite Fire
Create Fire
Seek Water
Purify Water
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Old 06-23-2022, 11:46 AM   #35
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Attune (count 12):

Bane
Enchant
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foe (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Create Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)
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Old 06-23-2022, 11:47 AM   #36
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Aura (count 1):

Detect Magic
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Old 06-23-2022, 11:48 AM   #37
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Avoid (count 4):

Hide
Fear
Forgetfulness
Foolishness
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Old 06-23-2022, 11:49 AM   #38
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Awaken (count 2):

Lend Vitality
Lend Energy
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Old 06-23-2022, 11:53 AM   #39
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Awaken Computer/TL (count 10):

Animation
Summon Spirit
Death Vision

Wisdom
Fear (or any other Mind Control Spell)
Panic (or any other Mind Control Spell)
Terror (or any other Mind Control Spell)
Bravery (or any other Mind Control Spell)
Berserker (or any other Mind Control Spell)
Foolishness (or any other Mind Control Spell)
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Old 06-23-2022, 11:54 AM   #40
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Awaken Craft Spirit (count 3):

Inspired Creation
Sense Spirit
Death Vision

Last edited by Curmudgeon; 07-07-2022 at 05:39 AM.
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