11-02-2009, 09:34 PM | #61 | ||||
Join Date: Mar 2006
Location: Iceland*
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Re: Emerging smokepowder weapons in my fantasy
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Alchemy and enchantment rules depend heavily on exotic incredients, which demand a constant stream of soldiers of fortune prepared to enter foul and dangerous places. Quote:
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In any event, I can always use more opinions.
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11-02-2009, 09:54 PM | #62 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Emerging smokepowder weapons in my fantasy
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Treating it as AP ammo like Suedonius suggests might be reasonable.
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11-02-2009, 11:30 PM | #63 | |
Join Date: Jan 2006
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Re: Emerging smokepowder weapons in my fantasy
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Also - it seems to me the only reasonable route for mass smokepowder use would involve cheaper powder, which requires cheaper ingredients, which means you can probably sucker your players into trying to ranch beholders or some such. Now there's a sadistic GM's dream... |
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11-02-2009, 11:45 PM | #64 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Emerging smokepowder weapons in my fantasy
Not from a human perspective. Races which breed faster than us and compete for the same resources are a danger, but other humans can be tolerated.
Orcs, on the other hand, would eventually overwhelm the human race. In a war, most likely, but even if the races were to find perfect peace and harmony, humans would become a tiny minority within a few generations. Quote:
I know that at least one player empathically does not want smokepowder weapons to be widespread. His character likes individual combat, skill at arms, honour, glory and all that jazz. Another doesn't really care if the weapons are viable, as long as he can sell them for high prices to military planners. He can get both weapons and powder more cheaply than the prices that are current in their area, so if there's any interest, he stands to profit. If the weapons end up being white elephants, well, he'll have moved on to selling something else. The rest of the players don't have an opinion that I'm aware of on the matter. Well, other than not minding at all if the merchant PC who functions as the executive director for their company brings in a juicy contract that means they see more dividends.
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11-03-2009, 12:05 AM | #65 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Emerging smokepowder weapons in my fantasy
Orcs might have a higher birth rate but, judging most stereotypical orcish cultures, they have a much higher death rate too. Only the strongest live to see adulthood, and a small percentage of that live to old age. Unlike humans who try to protect all of their offspring, if an orcish parent was interested at all in his children it would only be in the strongest one.
Last edited by DanHoward; 11-03-2009 at 12:09 AM. |
11-03-2009, 12:14 AM | #66 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Emerging smokepowder weapons in my fantasy
Quote:
If someone managed to get orcs to stop fighting and start participating in a roughly human culture, well, let's just say that this would be a bad thing for everyone not in favour of humans being outnumbered by a massive margin.
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11-03-2009, 09:14 PM | #67 |
Join Date: Jan 2006
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Re: Emerging smokepowder weapons in my fantasy
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11-03-2009, 09:33 PM | #68 |
Join Date: Sep 2008
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Re: Emerging smokepowder weapons in my fantasy
Reading back through your examples, I realized something - you aren't including the cost of ammunition. Knowing how much these weapons cost per shot is going to be very useful in determining how likely they are to be fielded.
Of course, the primary cost of fielding musketeers is actually that of maintaining them - they burn through a lot of powder when training. How much would it cost to create a magical training musket? You would use simulated powder (probably some sort of sand), but a real match, wadding, and bullet. Upon pulling the trigger, the musket would rock back (simulating recoil) and an illusionary bullet would fly out and strike where it was aimed at. Ideally, the musket would also automatically get rid of the "powder" and shot so the recruit doesn't have to empty it before reloading (thus allowing quick powder drills). Not perfect, but if you can enchant it on the cheap you can save a lot of money in the long run. EDIT: The "weapon" would just need to resemble a musket, so it wouldn't have a high base cost. The bullet seems like it would be a simple illusion. The big problem is the recoil - maybe some sort of wind magic?
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11-03-2009, 10:02 PM | #69 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Emerging smokepowder weapons in my fantasy
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11-03-2009, 10:14 PM | #70 |
Join Date: Apr 2006
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Re: Emerging smokepowder weapons in my fantasy
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cabaret chicks on ice, forgotten realms, low-tech, mass combat |
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