07-10-2013, 09:45 AM | #131 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Emerging smokepowder weapons in my fantasy
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Now if only I could figure out how thick I'd need to make ceramic casing to properly contain the smokepowder (which is functionally identical to improved black powder in this cheaper form). I'd like to have some idea of the weight for earthernware, ceramic or glass spheres or ovoids that can contain between 1-4 oz. of smokepowder effectively. That's 2d to 4d, or so. I have no idea whether I can guesstimate based on the container weights in LT or if I need to make extraheavy versions or what. Besides, the containers in LT are mostly too high volume for my purposes, unless I plan to keep the fragmentation material inside them as well as the explosive filler. I guess it wouldn't do any harm to get some ideas of how heavy a ceramic ovoid designed to contain a pound of smokepowder would need to be. That would be 6d and a pretty good start for something to wrap bronze wire around, since a fragmentation sleeve will reduce the dice of explosive damage down to 4d+2 or so, judging by examples in published GURPS books (and common sense). Finally, if I want to use a tiny amount, just enough for 1d, is a gmall glass vial enough to act as containment? And how tiny can I make it? Because if I could make a tiny little glass vial which could be embedded in a lead glans (of a size which would be 0.25 lbs. if it was pure lead and not partially hollow), that would be awesome. Using the magical fuze, this would create explosive ammunition for anti-personnel use at much longer ranges than non-magical ammunition for slings would be lethal. Of courses, I assume the tiny vial would be fairly difficult to make, but given that the magical fuze is $250, I wouldn't blink at anything up to $30* or so. *GURPS Low-Tech has the smallest glass container cost $0.50, which seems low, but what do I know. In any case, such a tiny vial is clearly work for a master and the labour cost is a much higher proportion of the final value than materials cost than is the case for a larger glass container. I would have to add a CF based on that. Quote:
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07-10-2013, 09:48 AM | #132 |
Join Date: Feb 2009
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Re: Emerging smokepowder weapons in my fantasy
The other advantages of pistols have offset the potentially inferior damage compared to slings in my games in many areas
The pistol is an extremely popular one handed weapon that is carried as a supplement to or replacement for throwing weapons by many people. Many Republic Legionnaires will carry one or two, and Republic Cataphracts frequently carry several. Long arms arent used near as much as shield use is very common |
07-10-2013, 10:00 AM | #133 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Emerging smokepowder weapons in my fantasy
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07-10-2013, 10:00 AM | #134 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Emerging smokepowder weapons in my fantasy
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Yes, it's at -3 or -2 to hit compared to someone with the same training using a pistol, but for a ST 14 heavy infantry soldier, the sling's 2d pi or the staff sling's 2d+1 vs. 1d pi to 1d+2 pi+ really counts when your opponents are armoured. Note also the silly perverse incentive to use the sling against heavy armour and the pistols against unarmoured people, which is the exact opposite of how things work in real life. Given that a lot of the recruits that the PCs are selecting amongst already have the Sling skill from civilian life and none of them have the Pistol skill, the RAW result is that pistols are useless, except possibly for shooting at unarmoured people. Against armour, you really want the sling. Bah!
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07-10-2013, 10:03 AM | #135 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Emerging smokepowder weapons in my fantasy
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If the damage system has the slower weapon penetrating armour better, that needs to be fixed in order not to cause the world to end through Murphy's Rules paradox.
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07-10-2013, 10:04 AM | #136 |
Join Date: Feb 2009
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Re: Emerging smokepowder weapons in my fantasy
I cant imagine using a scutum and a sling at the same time, that sounds tricky. And a pistol is one quickdraw roll (or one ready manuever if lack quickdraw) roll away from being ready to fire, unlike a sling
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07-10-2013, 10:07 AM | #137 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Emerging smokepowder weapons in my fantasy
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Using slings and large shields simultaneously is tricky and would probably require placing the shield on the ground while you reloaded, but it apparently happened, and the GURPS rules don't forbid it. At most, you can require some extra seconds for reloading, to put the shield down and pick it up again, but that still gives you a ROF between x4 and x6 of that of the pistol.
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07-10-2013, 10:10 AM | #138 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Emerging smokepowder weapons in my fantasy
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07-10-2013, 10:12 AM | #139 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Emerging smokepowder weapons in my fantasy
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07-10-2013, 10:16 AM | #140 |
Join Date: Feb 2009
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Re: Emerging smokepowder weapons in my fantasy
Ah, I dont recall hearing of that. What books or such could I read about that in? (not GURPS books necessarily, my fantasy setting is mildly Rome-ish inspired (at least to the point of using Apicius as my primary non fiction reference book))
On GURPS - I dont see fast draw sling or fast draw sling bullet listed in Basic Set, are they actually listed as being fast drawable somewhere? Bows, crossbows, and blowguns are listed for fast draw arrow, not slings I still think there is a definite niche for a 'can be drawn and fired in a single round' weapon though, whether its a pistol or a throwing stick or whatever |
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cabaret chicks on ice, forgotten realms, low-tech, mass combat |
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