03-12-2024, 02:25 PM | #17 |
Join Date: Aug 2004
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Re: [Thaumatology] Powers as (Path/Book) Magic
Again though, the main problem with all of these ideas is that both versions of Path/Book Magic are slow, with Effect-Shaping rituals taking a minute for the fastest ones, and more often ten minutes or an hour. Wonder Woman doesn't have a minute or an hour to channel mental energy into her muscles before slamming into a tank and knocking it on its side. In order for this sort of thing to work, you'd pretty much need a level of Ritual Adept for the Time element. I'd also recommend going with Effect Shaping, as even with Ritual Adept (Time) Energy-Accumulation takes too long.
And Ritual Space might also need Adept levels to remove their associated penalties from consideration; because it's very rare for powers to only work properly in specific locations. Material Components have some limited applications, such as Diana needing her bracelets to deflect bullets or her lasso to compel someone to speak truthfully; but quite often, nothing of the sort is needed. Heck, even when it _is_ needed, the mechanics for Material Components are wrong: they apply a penalty for not having the right component; for Wonder Woman's gear, she doesn't even get to try without the gear. They're less “Material Components” and more “required parts of the ability”. In short, getting this to work with Path/Book Magic is almost certainly going to require multiple levels of Ritual Adept, bypassing a large chunk of what makes Path/Book Magic what it is. |
Tags |
path/book magic, powers, thaumatolgy, world building |
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