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01-19-2016, 08:08 AM | #1 |
Join Date: Feb 2010
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fantasy crafting
In a fantasy setting a player wants the skill to create his own quarterstaff, with hopes of making a high quality balanced one. What is that? Blacksmith? Profession bowyer? Carpentry?
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01-19-2016, 08:26 AM | #2 |
Join Date: Jul 2006
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Re: fantasy crafting
Logically, carpentry - take an ash log of about 6ft, split it into quarters lengthwise (hence the name) and plane, turn and finish it into a staff.
Metal binding and tipping might require extra skills but was never a compulsory part of the weapon. Messing about with the balance should be interesting - logically it should balance at the centre, to do anything else would involve drilling it out and adding weights ... |
01-19-2016, 08:29 AM | #3 |
Join Date: Feb 2010
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Re: fantasy crafting
I imagine balancing would just be to do an amazing job of having the width be uniform, as well as finding an ideal piece of wood.
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01-19-2016, 08:42 AM | #4 |
Join Date: Sep 2007
Location: Waterford, MI
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Re: fantasy crafting
Armoury (Melee Weapons), but I would allow Carpentry-3 for a default.
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01-19-2016, 08:50 AM | #5 |
Join Date: Jun 2006
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Re: fantasy crafting
Building a weapon always uses Armoury in GURPS. In this case, for 4e, Armoury (melee weapons)/TL.
Despite what is printed in the RAW, I wouldn't allow a default to Smith-3 for a weapon not made of metal, but I would permit another skill for working with the same material -3, and Machinist -3 should be OK, even at lower TLs.
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01-19-2016, 10:15 AM | #6 | |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: fantasy crafting
Quote:
While a uniform thickness is perfectly adequate for a well made staff, one of Fine or Very Fine should be tapered and will be shod (or treated in some fashion to harden it). You cannot apply Balanced to a staff. |
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01-19-2016, 10:24 AM | #7 |
Join Date: Feb 2010
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Re: fantasy crafting
Reference?
Taper or no taper, perfect symmetry would be well balanced.
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My Campaign Website Last edited by brianfb; 01-19-2016 at 10:28 AM. |
01-19-2016, 10:49 AM | #8 |
Join Date: Feb 2014
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Re: fantasy crafting
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01-19-2016, 04:18 PM | #9 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: fantasy crafting
Quote:
In GURPS, the reason a staff costs $10 is because it's got metal shodding on both ends to keep the wood from spitting and fraying. One that was just a suitably heavy, balanced stick would be $5 like a Light Club is (and conveniently a Cheap Quarterstaff is $4).
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01-19-2016, 05:51 PM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: fantasy crafting
As for time, a simplified generic system is to take the value added when creating the object (i.e. the cost of the finished good, less the cost of raw materials), divide by twice the typical wages for someone with that job, and that's the base time to craft the item (the factor of 2 is to cover merchant overhead and failed skill rolls). A TL 3 standard job is about $4/hr using the wage rules in Basic (I disagree with those rules, but that's a separate issue). An ordinary woodcarver is probably a status -1 job.
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equipment, fantasy crafting |
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