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07-21-2014, 02:14 PM | #1 |
Join Date: Feb 2014
Location: Germany
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Machine Extra Effort
'Lo, folks. Had a bit of a question.
One of my players wants to make an android character that lacks FP entirely. He does not want to lose access to extra effort though and hence wants to buy an energy reserve that can power extra effort. Does he only need to buy that energy reserve or does he also need a perk for a rule exception to be able to use it in the first place on top of that? Thanks in advance.
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07-21-2014, 02:21 PM | #2 |
Join Date: Nov 2009
Location: Oregon
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Re: Machine Extra Effort
On the one hand he's losing the free 10+ FP that biological characters get. On the other hand he gets much of the benefit of FP while being immune to the fatigue loss that normal characters face. You could view the Extra Effort options as a set of improved stats (bonus lifting/striking ST, Move, etc) with Costs ER. Overall, I think it's a net gain and is appropriate to charge a perk for (if not a larger Unusual Background).
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07-21-2014, 02:33 PM | #3 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Machine Extra Effort
This seems somewhat balanced if the ER is somehow vulnerable to attack, as the FP biological beings possess is. Otherwise, yeah, some sort of charge beyond the cost of ER is in order.
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07-21-2014, 04:00 PM | #4 |
Join Date: Nov 2009
Location: Oregon
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Re: Machine Extra Effort
Perhaps Electrical and EMP attacks have a chance (failed HT roll?) to deplete the ER, in addition to their normal effects.
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07-21-2014, 04:10 PM | #5 |
Join Date: Sep 2007
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Re: Machine Extra Effort
Even though machines don't have FP, I've never understood why they can't use Extra Effort.
I'd think that a machine could override its governor/safety protocol and then use Extra Effort. Of course, since this is pushing the machine past its physical limits, it would have to expend HP instead of FP. This would represent extra wear & tear and/or physical damage caused by pushing past its structural limits. A high price to pay for using Extra Effort, especially if the machine doesn't have any kind of self-healing mechanism, but that's the price you pay for going to "maximum military power", or whatever want to call it.
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07-21-2014, 04:16 PM | #6 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Machine Extra Effort
Quote:
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07-21-2014, 04:14 PM | #7 | |
Join Date: Dec 2008
Location: Behind You
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Re: Machine Extra Effort
Just noting that in the Powers book it distinctly says the Ebergy Reserve is separate from Fatigue Points. To quote:
Quote:
HOWEVER, I guess unusual background could be charged. As for talk of balance, I'll speak about it this way: The above quote means that even normal people who aren't machines can get energy reserve without needing rule exception for it to be different than fatigue. Now, let's say I had 10 HT and was a machine that didn't tire out etc. To get the same effect with ER I'd have to pay 30 points for 10 point of extra effort. So, is not tiring out from running and the couple FP from combat worth 30 points? Considering my character paid for doesn't eat, doesn't sleep, immunity to metabolic hazards and other fatigue draining features already. Running and combat is about what's left. Needing that fatigue to be drained from surges and such seems overly malicious to the points being spent. And how I was explaining it in Psuedo-science (It's an anime campaign), it's basically a capacitor that can be discharged to overclock the system for bursts of energy, but it has to recharge. |
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07-21-2014, 04:30 PM | #8 |
Join Date: Nov 2009
Location: Oregon
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Re: Machine Extra Effort
The text you quoted specifically mentions that ER cannot be used to power Extra Effort, meaning a machine with ER but no FP normally couldn't use that option. That's a good indication that it should require at least a perk.
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Tags |
action point, energy reserve, extra effort, extra effort costs ht, fatigue, machine |
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