04-19-2020, 10:03 PM | #21 | |
Join Date: Apr 2016
|
Re: What happens if; Points for gear
Quote:
I've been having a lot of fun using the old vehicles, mecha, and robots books to build mecha, borg bodies and such. In that case IQ is the complexity dependent IQ of the unit's computer. In Mecha the battle suit or mech has no DX, the pilot's DX rolls and DX based skills are capped by battle suit skill. In Robots the mech or Borg body does have an independent DX (capped at 13 by gear limitations) and Operational DX is the average of the body's DX and that of the pilot or 'Borg's brain. I kind of enjoy the effects of the averaging method. |
|
04-20-2020, 08:47 AM | #22 | |
Join Date: Aug 2007
|
Re: What happens if; Points for gear
Quote:
If they were the costs for armor would almost certainly swamp everything else. I've never seen anybody buy DR as a Gadget.
__________________
Fred Brackin |
|
04-20-2020, 09:05 AM | #23 |
Join Date: Apr 2020
|
Re: What happens if; Points for gear
I do not like the Ally approach. Call me nitpicking, but the Ally is another being.
I would go for the Shapeshiftin ( Alternate Form ) advantage with the Limitations of Preparation time, unique and Breakable (Assuming DR 25), can be stolen by stealth or trickery and pact. And 15 CP + 90% on the difference at a 1500CP worth Mecha would cost: (15+(1500-250)*0.9)*(1 - (0.3+0.25+0.05+ 0.2+0.1)) = 228 CP And if you add some more limitations it will drop further, but it will not become cheaper then 15 CP. IMHO you do not need 1500CP for a cool Mecha, but I worked with your numbers. I hope I have not overlooked something. |
04-20-2020, 11:02 AM | #24 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: What happens if; Points for gear
Quote:
I wouldn't allow a vehicle or suit ally to be purchased with points. That usually indicates a point crock. I'm advocating for using the "Captain's Boat" from pyramid 76. That uses ally as the base advantage to price and build an advantage for buying "ally vehicles", especially ones that don't scale well with signature gear.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
04-20-2020, 11:18 AM | #25 | |
Join Date: Mar 2016
|
Re: What happens if; Points for gear
Quote:
|
|
04-20-2020, 11:46 AM | #26 | |
Join Date: Oct 2010
Location: earth....I think.
|
Re: What happens if; Points for gear
Quote:
On a side note. People need to remember that, though you can get an ally whose point total is well above your PC point total and posses them. It is the GM that makes the Ally, not the player. The GM needs to the job of making sure everything stays balanced. I have done this for my players before, it was a Supers game and I had two characters that were similar. One was "ironman", had a few advantages built as gadgets and over 20 million in game currency while the other was a "guyver" type character, they had a symbiote suit that also granted them a few powers. |
|
04-20-2020, 03:43 PM | #27 | |
Join Date: Apr 2016
|
Re: What happens if; Points for gear
Quote:
It's not difficult to figure 'a' point cost for a piece of gear, and shouldn't be avoided just because 'The' point cost isn't listed in a book. the stats below took me about 20 minutes. It was interesting to find out that DR is only about 3/5 of the point value. Also interesting to find that the (unrealistic) operating temperature range of "Absolute zero to 500*F" as temperature tolerance would cost 93 points. TL10 Commando Suit +15 striking and lifting strength 120 IQ 0 -200 HT? (assume HT 10) 0 HP? (assume HP 15) 0 b263 Machine Metatrait 25 b263 Automaton -85 b89 Super Jump 2 20 b47 DR 75 all locations (sealed, Cant Wear armor -40%) 225 b47 DR 30 (torso only -10%, Can't wear armor -40%) 75 b47 DR 30 (Skull only -70%) 45 b80 Reduced Consumption (powercells 24 hrs) 4 b72 Obscure (infrared cloaking -6 to infravision or thermal sensors, Defensive only +50%, Stealthy +100%, Self Only -10%) b72 Obscure (Radar Stealth,-6 to radar scanning sense, Defensive +50%, Stealthy +100%, Only Self -10% ) 17 b51 Enhanced Defense; Dodge +2 (Tactical ESM; only vs. active targeting -40$) 18 b48 Detect: Occasional (Radar) [10]; (Tactical ESM detector; Precise +100%, Signal Detection +0%) 20 b55 Filter mask (as filter lungs ) 5 b34 Absolute Direction (Inertial compass) 5 b78 Protected Sense (Hearing protection) 5 b91 Telecommunication (Small radio) 10 b91 Telecommunication (Small Laser Comm) 15 b60 Hyperspectral Vision (Hyperspectral Visor) 25 b92 Telescopic Vision I (Hyperspectral Visor) 5 b82 Sealed 15 b93 Temperature Tolerance (Temperature Control -950 to +500F) 93 b77 Pressure Support (Sealed 20 atmospheres) 15 b79 Radiation Tolerance (Sealed Radiation PF10) 15 b96 Vacuum Support 5 b49 Doesn't Breathe (Air Tank 36 hours) 20 b100 Accessory (waste relief system) 1 b100 Accessory (Biomedical Sensors) 1 b146 No Sense of Smell (Mitigator; Helmet sensors -70%) -1 b129 Deaf (Mitigator; Helmet Sensors -70%) -3 b151 Restricted Diet (Power-Cells) -10 Not saying I'd build a mech exactly this way but it makes a good bench mark for the lower range of the scale. |
|
04-20-2020, 04:02 PM | #28 | ||
Join Date: Apr 2016
|
Re: What happens if; Points for gear
Quote:
Quote:
I LIKE the Alternate Form idea! Thanks for doing that math. Its extremely interesting that Alternate form returns 228CP While IQ0 Ally with possession and puppet returns 256 CP Those point costs are pretty close. They can't both be broken. NOTE to all: I'm not married to the Ally idea I just haven't had time to look at the other schemes referenced in the pyramid article yet. |
||
04-20-2020, 08:03 PM | #29 |
Join Date: Aug 2007
|
Re: What happens if; Points for gear
I'm sure you don't. My point is that DR costs so much in comparison to everything else that this distorts the system when mimicking modern or ultra technology. You can come up with a number but if you then start buying things based on those numbers you get wonky results.
This is why Supers games get so difficult when you try and mix point buys and cash buys.
__________________
Fred Brackin |
04-21-2020, 05:14 AM | #30 | |
Join Date: Aug 2005
Location: Denmark
|
Re: What happens if; Points for gear
Quote:
Yes I've come to use this page: https://water.roto.nu/seikkailu/doku...innate_attacks And then the math tends to turn out pretty decently. The DR of such a suit then becomes (assuming TL:9): b47 DR 75 all locations (sealed, Cant Wear armor -40%) = 75*0,66 (-40%) = 30 cp b47 DR 30 (torso only -10%, Can't wear armor -40%) 30*0,66 (-50%) = 10 cp b47 DR 30 (Skull only -70%) = 30*0,66 (-70%) = 6 cp. So the DR alone now only cost 46 cp, instead of 345. Last edited by Maz; 04-21-2020 at 05:20 AM. |
|
Tags |
ally, points-for-gear, possession, power-armor, robots |
Thread Tools | |
Display Modes | |
|
|