06-17-2021, 11:50 AM | #11 |
Join Date: Dec 2012
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Re: Intolerance's Pricing System is Weird
There's a fairly wide gap between 'attack' and 'refuse to associate with,' though.
In general, I suggest that the average bigot probably has quirk-level Intolerance (which I might put on elvish and dwarvish templates toward each other if I were imitating Tolkien), and agree that the actual disad as written should be reserved for the seriously nasty ones.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
06-17-2021, 02:02 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Intolerance's Pricing System is Weird
Intolerance is weird because (a) it's the only disad that calls for a PC to make a reaction roll, and (b) it overrides the definitions of reaction rolls.
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06-18-2021, 05:53 AM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Intolerance's Pricing System is Weird
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There's certainly something of a gap between that and RAW Intolerance. I can see three ways to narrow it: 1. Define Chauvinism up to include actual negative behavior. 2. Define Intolerance down to include less drastic negative reactions than "attack or refuse to associate with." 3. Introduce an intermediate level, perhaps for half value (-5 if general, -2 for one specific group). It could provide for no more than a -1 modifier, perhaps, and negative reactions would not be exaggerated beyond those normally seen for a given reaction. Note, by the way, that PCs are never compelled to make reaction rolls. However, the GM might provide that the -3 (or -1) modifier acts as a skill penalty in dealing with the targets of the Intolerance.
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Bill Stoddard I don't think we're in Oz any more. |
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06-18-2021, 12:40 PM | #14 | ||
Join Date: Apr 2020
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Re: Intolerance's Pricing System is Weird
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06-19-2021, 07:11 AM | #15 | |||||
Join Date: Sep 2007
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Re: Intolerance's Pricing System is Weird
See the first section of "Reaction Rolls" on B494.
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Since we're talking about Intolerance, see a bit further down under "Racial or national biases": Quote:
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06-19-2021, 08:04 AM | #16 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Intolerance's Pricing System is Weird
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It seems to me that the simplest explanation for Intolerance is that it's normally taken as an NPC disadvantage—a way of explaining the behavior of insular people or races, from elves to ancient Greeks to imperial Chinese officials. The only thing in the RAW that directly affects PCs is the reaction penalty of -1 to -3 for victims of their intolerance. Though I think applying a -3 penalty to some skills (for example, Savoir-Faire or Teaching) could be appropriate.
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Bill Stoddard I don't think we're in Oz any more. |
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06-20-2021, 10:41 PM | #17 | |
Join Date: Apr 2005
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Re: Intolerance's Pricing System is Weird
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One weakness with RAW Intolerance is the fact that it only considers the relative Size and Frequency of Appearance of the hated group, not its power. Being a noble who hates anarchists is far less dangerous than being an anarchist who hates nobles! The simple solution is to treat powerful or exceptionally dangerous groups as being one level more common than they actually are. For example, mages might be a rarely encountered group (-1 point) in a low fantasy game, but their power makes them effectively "Commonly Encountered" for -5 points. Police might be "commonly encountered" in a game set in a cyberpunk dictatorship, but their power and dangerousness boosts their effective level to "Everyone" for -10 points. Conversely, reduce the effective level for common but relatively harmless or powerless groups. For example, Intolerance (Street People) is normally worth -5 points, but since the group you hate usually isn't in a position to strike back the disadvantage is worth just -1 point. |
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