09-12-2022, 09:27 AM | #1 |
Join Date: Jun 2018
Location: The Wired
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[PU9] Cost of IQ under independent Will, Per, Cha
I've never used independent Will or Per before, but now I want to try it, and I want to try it with both—possibly with independent Cha as well for the benefit of all the clueless geniuses and lovable street-smart-book-dumb rogues out there—each at 10 points per level. This take a LOT of weight off of IQ's shoulders, especially since I'm considering:
Lastly, what could I do to DX to make it so that it's not the odd one out at 20 points per level? I'm considering disjointing High Manual Dexterity from DX, calling it "Steady Hands", and then treat most DX rolls for things that would normally use HMD as IQ rolls instead—picking locks, soldering circuits, performing delicate surgery, etc. Or even Per rolls, in the case of things like Artist. Thoughts? Last edited by VIVIT; 09-12-2022 at 04:28 PM. Reason: Yes, I did mean "underpriced". |
09-12-2022, 09:52 AM | #2 |
Join Date: Jun 2013
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Re: [PU9] Cost of IQ under independent Will, Per, Cha
First and foremost, do you have GURPS Power Ups 9: Alternate Attributes? I don't have it myself, as restructuring the Attribute layout doesn't have a strong appeal for me, but from what I understand, it was written to answer exactly these sorts of questions.
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09-12-2022, 10:22 AM | #3 |
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Join Date: Mar 2012
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Re: [PU9] Cost of IQ under independent Will, Per, Cha
As a note: when I set Will and Per independent from IQ, as I do in about 75% of my games. I leave IQ at 20, and people still take it at high levels. This might be because of my low-combat play style, but its a data point about IQ not being over-costed.
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09-12-2022, 11:32 AM | #4 | ||||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [PU9] Cost of IQ under independent Will, Per, Cha
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09-12-2022, 12:35 PM | #5 | |
Join Date: Jun 2022
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Re: [PU9] Cost of IQ under independent Will, Per, Cha
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Heck, it's still 'worth it' with 6 IQ dependent skills, but I will admit that with less than 10 skills some Players start choosing skills over IQ. |
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09-12-2022, 03:48 PM | #6 | |
Join Date: Sep 2021
Location: Nar Shaddaa
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Re: [PU9] Cost of IQ under independent Will, Per, Cha
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IIRC WILL alone is worth 5 CP, and PER alone is worth another 5 CP. So, IQ should be worth 10 CP. On the other hand, .25 Basic speed alone is worth 5 CP and every full point of basic speed gives you +1 move, so DEX should be 15. IMO that's good enough. However, there are way fewer PER/WILL based skills to justify such a change. Since there’s many IQ based skills, most players will feel inclined to pay for IQ regardless of its cost. DX at 15 CP is reasonable because a lot of physical skills are ruled by DX, and it doesn’t have “subsets” like IQ does with PER/WILL. Some may like separating the cost of attributes. I separate such costs to help players avoid “wasting” their disadvantages budget in stuff like reduced PER/WILL or Basic Speed. However, I’d question whether separating the attributes makes it better when you choke the budget (e.g. at 250 CP or less) charging 20 CP for IQ alone (w/o including WILL and PER). I’d consider that in games like D&D, you can float certain skills to other attributes, so it’s easier to have “dump attributes” without suffering ill consequences for things like IQ 1. AFAIK GURPS is different in this respect, but if you wanna go for it, this is where talents could play a good part. To make this successful I’d recommend you designing a bundle of racial or jobs advantages and disadvantages, with talents as an option to bypass the racial/job limitations.
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09-12-2022, 08:22 PM | #7 |
Join Date: Jun 2022
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Re: [PU9] Cost of IQ under independent Will, Per, Cha
I "choke the budget" with split out Per and Will all the time and my Players only cry a little. (I mean there was gnashing of teeth wailing at first, but after a few campaigns they've stopped complaining and I think they feel it's actually almost balanced. I wonder if I can split out Basic Speed next and leave DX and HT at the same prices...)
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09-12-2022, 10:44 PM | #8 |
Join Date: Apr 2013
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Re: [PU9] Cost of IQ under independent Will, Per, Cha
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09-13-2022, 12:23 AM | #9 | |
Join Date: Mar 2013
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Re: [PU9] Cost of IQ under independent Will, Per, Cha
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09-13-2022, 04:28 AM | #10 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: [PU9] Cost of IQ under independent Will, Per, Cha
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*Will: [5] per +1 *Per: [5] per +1 *Academic skills [3] per +1 *Social skills [2] per +1 *Technical skills [2] per +1 *Brainier “adventure” skills [3] per +1 The problem is per Talents those values don't make sense: *One (1 skill): 2 points/level, max 3 [1] — Contrast with Racial Skills *Small (6 or fewer related skills): 5 points/level. *Medium (7 to 12 related skills): 10 points/level. *Large (13 or more related skills): 15 points/level. *Smooth (minimum 5 points): 1 point/level per skill affected. So there are places where things don't quite line up.
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