05-12-2014, 11:17 AM | #11 |
Banned
Join Date: Apr 2008
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Re: [Basic] Skill of the week: Acrobatics
I started to do over the Acrobatic Movement rules in MA105-107 as techniques, but I can't seem to find the notes.
Here's a Style I made up for a post apoc campaign. "The Perfected" Martial Art Style Core Skills: Running Acrobatics Jumping Climbing Karate Melee Weapon (Any 1-hand weapon up to 3 lb.) Combat Techniques: Attack from Above Back Kick/Strike Elbow Strike Head butt Jump Kick (two different rules: MA p75, B274) Hammerfist Sweep Spinning Attack Flying jump Kick/ Lunge Pole vault kick Springing Attack Whirlwind Attack Acrobatics Techniques: Breakfall (Acrobatics) Acrobatic Stand Evading/Evade Spinning Banister Sliding Swinging Tic Tacs Tumbling Vaulting & Diving Drop Kick (Acrobatic Kicks rules) Perks: Acrobatic Feint Acrobatic Kicks Special Exercises (Super Jump), Special Exercises (Brachiator), Sure-Footed (Uneven, perhaps others). |
05-12-2014, 11:55 AM | #12 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Basic] Skill of the week: Acrobatics
An existing skill realistically covers closely following someone's lead, contact or visual, without stumbling over them: Dancing. I'd roll against the lower of it or Stealth to follow someone at touch range. If the person doing it disliked that mechanic, the One-Task Wonder perk "Dancing defaults to full DX for following closely" would be available, making the roll the lower of DX or Stealth. Alternatively, bloat skills even further with a Pantomime or Body Mimicry skill, most likely DX/A. Regardless, Acrobatics seems way off the mark; it is inherently showy, noisy, and athletic, as anyone who has ever hung out with freerunners or circus artists can attest (THUMP whumpa whump BUMP TAC TAC TAC thump BUMP!).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-12-2014, 02:42 PM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Acrobatics
I'm convinced; obvious once you see it. What would you think of Body Language as a complimentary skill for this?
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05-12-2014, 03:01 PM | #14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Basic] Skill of the week: Acrobatics
That seems eminently sensible; reading intent after action happens is good, but reading it as or before someone acts is surely better.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-12-2014, 05:03 PM | #15 |
Join Date: Feb 2013
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Re: [Basic] Skill of the week: Acrobatics
You'd have to be culturally specific. Lots of dance traditions don't involve a pair of dancers leading and following. Suppose you've only danced the Hora, or Balinese opera, but never seen the Tango or Swan Lake.
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05-12-2014, 05:13 PM | #16 |
Join Date: Sep 2006
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Re: [Basic] Skill of the week: Acrobatics
Acrobatics can be used to reduce the effective distance of a fall. Is this the equivalent of rolling as one hits the ground? If so, would a character end such a movement in a prone position, assuming one is in combat rounds?
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05-12-2014, 05:19 PM | #17 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Acrobatics
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05-12-2014, 05:22 PM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill of the week: Acrobatics
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05-12-2014, 06:11 PM | #19 |
Join Date: Sep 2011
Location: WA
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Re: [Basic] Skill of the week: Acrobatics
Watch a free runner or parkour expert. They don't end their rolls prone. I'd say a crouch or kneel is more in line with what they do.
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05-12-2014, 07:19 PM | #20 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Basic] Skill of the week: Acrobatics
Breakfall is very explicit on ending posture. From Martial Arts, p. 69:
"When you're thrown [if a successful Breakfall roll] prevents all damage, you may opt to end up crouching instead of lying down."
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
acrobatics, basic, skill of the week, skills |
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