06-02-2023, 07:13 AM | #11 |
Join Date: Feb 2007
Location: New York City
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Re: Jet minimum reach
I think a problem in this conversation is the mixup of two diffent tipes of things called jets.
One is the innate attack modifier which seems to be a ranged attack with 1/2d & max range. The other is the spell type jet. Those list them as melee attacks with reach & do not list a 1/2d & max range. This seems to be a holdover from 3e (similar to my question on sunbolt). |
06-02-2023, 07:21 AM | #12 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Jet minimum reach
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Innate attack is a pretty flexible advantage and can fairly easily replicate jet spells or flamethrowers exactly. Either way it will have the Jet modifier. |
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06-02-2023, 07:32 AM | #13 | |
Join Date: Feb 2007
Location: New York City
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Re: Jet minimum reach
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(I'm redacting & editing a lot so as not to post the whole spell.) (edit: it seems like I was wrong about jet having reach instead of range tho.) Flame Jet, -Regular (not ranged) Shoot a jet of flame from one fist. Treat it as a hand weapon – a flaming sword without the sword – but it cannot parry! This is good for melee combat, etc. ... a Flame Jet in each hand For cinematic mage-dueling action, the GM may allow a Flame Jet to parry another Flame Jet. Cost: 1 to 3 points. Does 1d damage for each point put into the spell. The jet’s range in yards is equal to the number of dice. |
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06-02-2023, 09:38 AM | #14 |
Join Date: Aug 2006
Location: L.I., NY
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Re: Jet minimum reach
GURPS doesn't have 'ranged' spells. There are melee and missile spells, and jets aren't listed as either, so there's no really help from that.
DFRPG describes 'jet' under regular spells, describes jets as acting like melee weapons, but gives them a range instead of a reach. Again, I don't think legalistic reading of the rules is going to give a definitive answer to this. From the description, there's no reason to believe that jets have a specific 'reach' stat like a melee weapon, and if they did, that it would start at 1 and go out to max range for some reason. They can hit anything within the range given in the spell description, including something in close combat with the caster.
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06-02-2023, 02:03 PM | #15 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Jet minimum reach
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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06-02-2023, 02:14 PM | #16 | |
Join Date: Jun 2013
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Re: Jet minimum reach
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That said, considering we're likely looking at a pretty small Enhancement to make it splash, the GM would be perfectly justified in basically just giving that out for free if it ever comes up and the table decides that, yeah, this Jet should absolutely splash. But it should be applied consistently, not only when it would screw over the player (from using their splashing Jet point-blank). EDIT: I should note here I'm not accusing people of purposefully trying to screw over a player who uses their Jet in such a manner, I'm just arguing that if you do decide to make a given Jet splash, it should always splash (or at least always do so going forward - maybe nobody thought about the splashing possibilities in previous cases where it would have mattered, but you could certainly change it going forward). You could also opt to make it always just have a chance to splash - this would normally be something like the Unreliable Limitation applied to the Enhancement (making it cost less still), but of course if you're just making it splash by fiat you don't need to properly stat it out, just note the mechanics.
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06-03-2023, 12:21 AM | #17 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Jet minimum reach
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Granted, in dealing with your specific questions, only the last one's pertinent here. If I'm shooting a jet at a rider on a horse, I'm obviously doing it at range, and the horse is slightly further away from a center mass shot than inches. If I'm shooting a jet at a swarm, I'm not only doing it at range, but the degree to which a single rat or a single hornet provides any resistance to cause a splash is somewhere between "insignificant" and "what the heck is wrong with anyone fancying that could happen?" Potentially harming both characters when you aim at someone grappling someone else? Well, yeah: you're firing a jet. Into a wrestling match. Common sense time.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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06-03-2023, 12:45 PM | #18 | |||
Join Date: Jun 2013
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Re: Jet minimum reach
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06-03-2023, 01:58 PM | #19 | |
Join Date: Jun 2022
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Re: Jet minimum reach
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GURPS is a "get what you pay" system, a lot of abilities are called one thing, but actually function as something slightly (or grossly) different, fluff text and common sense do not trump "RAW". But, it's also a Rule Zero thing whatever works at your table is what works. Personally? Jet powers don't splash (unless they pay for it). Jet equipment, might or might not, it's probably situational, but usually I do not have that splash either (mostly because it's one of those "probably helps the PCs far more than the NPCS, and would definitely induce endless Player whining when it does screw them over). |
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06-04-2023, 06:17 PM | #20 |
Join Date: Aug 2018
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Re: Jet minimum reach
I don't know if any weapon has a minimum reach, so long as you apply the Long Weapons in Close Combat penalty of using it at -4 to skill for every yard less than Reach you're using it at.
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