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Old 01-14-2011, 12:45 PM   #1
Stripe
 
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Default Could We Get the [TT] BB Code Tag please?

Hello!

Could we get the [TT] BB code tag please?

It would make things like posting Dungeon Fantasy monsters, etc., a lot cleaner and easier.

Thanks!
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Old 01-14-2011, 01:25 PM   #2
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Default Re: Could We Get the [TT] BB Code Tag please?

Absolutely, one hundred percent agree. TrueType / Fixed-Width tags other than the horribly inconvenient [CODE] tag would be terrific.
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Old 01-16-2011, 07:42 PM   #3
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Default Re: Could We Get the [TT] BB Code Tag please?

What's the functional difference between [tt] and [code]?
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Old 01-16-2011, 07:52 PM   #4
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Default Re: Could We Get the [TT] BB Code Tag please?

Quote:
Originally Posted by Bruno View Post
What's the functional difference between [tt] and [code]?
well tt is inline and code is block level.

for those not familiar with HTML terminology I probably should elaborate, an inline tag (like italics) are meant to be mixed in to the text, where as (roughly) block level form their own paragraphs

however TT is effectively just a short cut to: [FONT="Courier New"]test[/FONT] possibly with some foreground and background color changes depended on the webmaster's theme choices

test
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Old 01-17-2011, 04:59 PM   #5
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Default Re: Could We Get the [TT] BB Code Tag please?

This wasn't too hard to add as a custom code.

Normal text vs monospaced text.

The tag is tt or TT
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Old 01-18-2011, 08:29 AM   #6
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Default Re: Could We Get the [TT] BB Code Tag please?

Results of test:

The reason I requested the TT tag was to get the same results as the code box, but without the scroll box. Surprisingly, that did not seem to happen.

Perhaps the PRE tag would work?


Testing...

No tags:

Skeleton Warrior

A walking corpse rotted to animated bones. Carries a rusted, chipped and pitted moon-shaped sword in its right hand, a dented and cracked metal shield in its left. It wears only a broken and charred helmet with a chain coif beneath it.

ST: 10 HP: 10 Speed: 7.5
DX: 14 Will: Move: 7
IQ: 8 Per: 10
HT: 12 FP: N/A SM: 0
Dodge: 11 Parry: 11 DR: 2+Armor
Block: 11 BL: 20
Damage: 1d/1d-2

Weapons (14): Large falchion (1d+2 cut or 1d-3 imp) and shield (1d+1 cr).
Punch (14): 1d-1 cr.

Advantages: Dark Vision; Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; DR 2; High Pain Threshold; Immunity to Metabolic Hazards; Immunity (All mind control); Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); Single-Minded; Temperature Tolerance 10; Unaging; Unfazeable; Vacuum Support.

Disadvantages: Appearance (Monstrous; Universal); Automaton; Cannot Learn; Dependency (Mana; common, constantly); Fragile (Brittle); Fragile (Unnatural); Mute; No Sense of Smell/Taste; Reprogrammable; Skinny; Unhealing (Total); Vulnerability (Crushing Attacks; x2).

Quirks: Cannot Float; Sexless.

Features: Affected by Control Zombie, Pentagram, and Turn Zombie; No mental skills; Skull has only 2 total DR.

Skills: Brawling-14; Broadsword-14; Shield-14.

Equipment: Cheap large falchion ($375; 4.5 lbs.); shield (metallic light small shield with spike; DB 1; $200; 5.25 lbs.; DR 2/HP 12); helmet (cheap-quality horned bascinet with nasal guard and padding; DR 4 to areas 3-4, plus area 5 from the back; 2/6 chance of protecting area 5 from the front; $216, 5.65 lbs.); and coif (cheap-quality heavy mail; DR 4, -2 vs. crushing, to areas 3-4 and 17-18 plus area 5 from the back and 1/6 chance of protecting area 8,12; DR 2, 0 vs. crushing, to area 9; $540; 8.1 lbs.).

Class: Undead.

Notes: Shield DB 1 factored into all defense scores listed above.

CODE tags:

Code:
Skeleton Warrior

A walking corpse rotted to animated bones. Carries a rusted, chipped and pitted moon-shaped sword in its right hand, a dented and cracked metal shield in its left. It wears only a broken and charred helmet with a chain coif beneath it. 

ST: 10     HP: 10     Speed: 7.5
DX: 14     Will:      Move: 7
IQ: 8      Per: 10
HT: 12     FP: N/A    SM: 0
Dodge: 11  Parry: 11  DR: 2+Armor
Block: 11             BL: 20
Damage: 1d/1d-2       

Weapons (14): Large falchion (1d+2 cut or 1d-3 imp) and shield (1d+1 cr).
Punch (14): 1d-1 cr. 

Advantages: Dark Vision; Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; DR 2; High Pain Threshold; Immunity to Metabolic Hazards; Immunity (All mind control); Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); Single-Minded; Temperature Tolerance 10; Unaging; Unfazeable; Vacuum Support. 

Disadvantages: Appearance (Monstrous; Universal); Automaton; Cannot Learn; Dependency (Mana; common, constantly); Fragile (Brittle); Fragile (Unnatural); Mute; No Sense of Smell/Taste; Reprogrammable; Skinny; Unhealing (Total); Vulnerability (Crushing Attacks; x2).

Quirks: Cannot Float; Sexless.

Features: Affected by Control Zombie, Pentagram, and Turn Zombie; No mental skills; Skull has only 2 total DR.

Skills: Brawling-14; Broadsword-14; Shield-14.

Equipment: Cheap large falchion ($375; 4.5 lbs.); shield (metallic light small shield with spike; DB 1; $200; 5.25 lbs.; DR 2/HP 12); helmet (cheap-quality horned bascinet with nasal guard and padding; DR 4 to areas 3-4, plus area 5 from the back; 2/6 chance of protecting area 5 from the front; $216, 5.65 lbs.); and coif (cheap-quality heavy mail; DR 4, -2 vs. crushing, to areas 3-4 and 17-18 plus area 5 from the back and 1/6 chance of protecting area 8,12; DR 2, 0 vs. crushing, to area 9; $540; 8.1 lbs.).

Class: Undead.

Notes: Shield DB 1 factored into all defense scores listed above.
TT tags:

Skeleton Warrior

A walking corpse rotted to animated bones. Carries a rusted, chipped and pitted moon-shaped sword in its right hand, a dented and cracked metal shield in its left. It wears only a broken and charred helmet with a chain coif beneath it.

ST: 10 HP: 10 Speed: 7.5
DX: 14 Will: Move: 7
IQ: 8 Per: 10
HT: 12 FP: N/A SM: 0
Dodge: 11 Parry: 11 DR: 2+Armor
Block: 11 BL: 20
Damage: 1d/1d-2

Weapons (14): Large falchion (1d+2 cut or 1d-3 imp) and shield (1d+1 cr).
Punch (14): 1d-1 cr.

Advantages: Dark Vision; Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; DR 2; High Pain Threshold; Immunity to Metabolic Hazards; Immunity (All mind control); Indomitable; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); Single-Minded; Temperature Tolerance 10; Unaging; Unfazeable; Vacuum Support.

Disadvantages: Appearance (Monstrous; Universal); Automaton; Cannot Learn; Dependency (Mana; common, constantly); Fragile (Brittle); Fragile (Unnatural); Mute; No Sense of Smell/Taste; Reprogrammable; Skinny; Unhealing (Total); Vulnerability (Crushing Attacks; x2).

Quirks: Cannot Float; Sexless.

Features: Affected by Control Zombie, Pentagram, and Turn Zombie; No mental skills; Skull has only 2 total DR.

Skills: Brawling-14; Broadsword-14; Shield-14.

Equipment: Cheap large falchion ($375; 4.5 lbs.); shield (metallic light small shield with spike; DB 1; $200; 5.25 lbs.; DR 2/HP 12); helmet (cheap-quality horned bascinet with nasal guard and padding; DR 4 to areas 3-4, plus area 5 from the back; 2/6 chance of protecting area 5 from the front; $216, 5.65 lbs.); and coif (cheap-quality heavy mail; DR 4, -2 vs. crushing, to areas 3-4 and 17-18 plus area 5 from the back and 1/6 chance of protecting area 8,12; DR 2, 0 vs. crushing, to area 9; $540; 8.1 lbs.).

Class: Undead.

Notes: Shield DB 1 factored into all defense scores listed above.
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Old 01-18-2011, 09:08 AM   #7
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Default Re: Could We Get the [TT] BB Code Tag please?

Only CODE (and PRE, if it's added) will preserve whitespace, which is also required for stat blocks.
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Old 01-18-2011, 12:09 PM   #8
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Default Re: Could We Get the [TT] BB Code Tag please?

Quote:
Originally Posted by Stormcrow View Post
Only CODE (and PRE, if it's added) will preserve whitespace, which is also required for stat blocks.
That is how the web works, unless you throw in the 'non-breaking space' characters. Just useing a monospaced font like TT does not change this.

The real problem for you then is no support for HTML escape characters, or the lack of table support.
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Old 01-18-2011, 07:16 PM   #9
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Default Re: Could We Get the [TT] BB Code Tag please?

Quote:
Originally Posted by Stormcrow View Post
Only CODE (and PRE, if it's added) will preserve whitespace, which is also required for stat blocks.
Yeah, it was PRE I should have initially requested. It was a toss up in my memory, TT or PRE and I chose TT to request.
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Old 01-31-2011, 01:38 PM   #10
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Default Re: Could We Get the [TT] BB Code Tag please?

Okay, well thanks anyways.
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