06-02-2012, 09:46 PM | #21 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Meta-Spells: Delay
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Tactics/Spells that are effective at 150 pts can be unprintable obscenities at 450 pts. Enjoy!
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06-02-2012, 10:22 PM | #22 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Meta-Spells: Delay
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06-02-2012, 10:29 PM | #23 |
Join Date: Nov 2009
Location: Oregon
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Re: Meta-Spells: Delay
When a spell is Delayed, only Delay itself counts as "on" until the spell activates. As such, Delay can be Maintained and the mage effectively has no spells on. When the Delay is triggered, and the spell it carries is activated, it logically would henceforth be "on" for the casting wizard (assuming it has a duration). I suppose you'd need to Delay an additional copy of Maintain Spell to get around that, though that's seriously stretching the bounds of Magic RAW.
For example, let's say a wizard (skill 15) wants to Delay (for up to 6 hours) the spell Missile Shield (5 to cast, 2 to maintain) with enough energy to keep it up for 5 minutes (5 cycles). He casts Delay-15 (2 FP) then Missile Shield (4 FP) and gives it a suitable trigger. He then casts Maintain Spell-14 (11 FP, for 6 cycles of 2 FP) on the Delay spell. Next, he casts Delay-15 (2 FP) and Maintain Spell (4 FP, for 5 cycles of 1 FP) with the trigger of "upon activation of Missile Shield." He finishes up by casting Maintain Spell-14 (11 FP) on the second Delay. It's a lengthy process, with a total energy cost of 34 FP, but that can be split up into segments of no more than 11 FP at a time. The end result is that when the first Delayed spell is triggered, it casts Missile Shield-14, then Maintain Spell-13 (or possibly both at skill 15, if you interpret Maintain Spell as obviating the note in Delay about spells on) ultimately giving the subject Missile Shield for 5 minutes with no immediate energy cost or skill penalty. This obviously becomes more practical at skill 20, as the energy cost drops dramatically for each step in the process; he'd be able to pull the same trick for a total of 13 energy, and Missile Shield would last for 10 minutes instead of 5. Last edited by vierasmarius; 06-02-2012 at 10:54 PM. |
06-03-2012, 08:05 AM | #24 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Meta-Spells: Delay
Unless there's an errata that I don't have (which isn't listed on the errata pages for Magic or on the FAQ), Magic p131 clearly states "Both the Delay and the linked spell count as “on” for spellcasting purposes". Once the linked spell is activated, the Delay spell no longer counts as "on". So, without the use of Maintain Spell, any spell that has been linked with Delay counts as at least 2 spells on (any information spells also linked into the combo count as an additional spell "on"). Maintain Spell on Delay would remove one of those spells from being considered "on". Of course, Maintain Spell could be cast for the information spell also and remove it from being "on" as well.
Last edited by cccwebs; 06-03-2012 at 08:08 AM. |
06-03-2012, 09:33 AM | #25 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Meta-Spells: Delay
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* some triggering conditions may require the additional casting of an Information spell, which also counts as a spell "on" adding to the penalty. ** you could also remove the penalty for any Information spell added by using Maintain Spell for it. |
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06-03-2012, 12:51 PM | #26 | |
Join Date: Nov 2009
Location: Oregon
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Re: Meta-Spells: Delay
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delay, meta-spells |
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