06-01-2012, 02:01 PM | #1 |
Join Date: Jun 2012
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Meta-Spells: Delay
I'm fairly new to GURPS, but I've spent the last couple of days building a Wizard from the Dungeon Fantasy books.
I have a question about the Delay spell. Can I use Delay to cast Hawk Flight on myself, and then have it automatically take effect on my next turn after I snap my fingers? The Reflex section talks about doing things like casting Missile Shield or Force Dome as a Reflex, but that doing so would be extravagant because Reflexed spells are Duration: Instantaneous. Can I cast spells like these as Delayed spells, and get their benefit (after the 1-second delay)? |
06-01-2012, 02:31 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Meta-Spells: Delay
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06-01-2012, 02:35 PM | #3 |
Join Date: Jun 2012
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Re: Meta-Spells: Delay
Thanks for the reply.
Since Delay lasts 2 hours, and only costs 3 to maintain, and I get one point of Energy Reserve (Magical) back every 10 minutes, I was considering having it active at all times, so that I don't have to take 3 seconds to cast it at the beginning of combat, for example. |
06-01-2012, 02:49 PM | #4 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Meta-Spells: Delay
Quote:
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06-01-2012, 03:10 PM | #5 |
Join Date: Nov 2007
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Re: Meta-Spells: Delay
I always used Delay in conjunction with Major or Minor Healing ...
The next time I am injured, cast Major Healing on myself ... The second time I am injured, cast Major Healing on myself ... |
06-01-2012, 03:39 PM | #6 |
Join Date: Jun 2012
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Re: Meta-Spells: Delay
The Dungeon Fantasy book disallows Healing spells for Wizards.
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06-01-2012, 03:45 PM | #7 |
Join Date: Aug 2009
Location: OK
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Re: Meta-Spells: Delay
Nope. They can get them as prerequisites. The only one that can't get, I think, is Great Healing. But the Minor and Major ones are prerequisites for other spells, like Resurrection. It's still very costly, though.
And those aren't general rules. They only apply to Dungeon Fantasy. It's not errata for Magic (unfortunately). |
06-01-2012, 03:47 PM | #8 |
Join Date: Jun 2008
Location: Provo, UT
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Re: Meta-Spells: Delay
Using Delay to hang spells like this is my favorite tactic. It really allows a wizard to prepare for the worst.
The real limiting factor with Delay is that each Delayed spell gives you a -1 to all other spells you cast. If you have 5 spells delayed, then you are at -5 anytime you cast a spell. There is a way around this however. Maintain Spell allows you to feed energy into a spell, making it independent and removing the -1 to your spell casting. The drawback is that the spell is no longer under your control. |
06-01-2012, 03:54 PM | #9 |
Join Date: Jun 2012
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Re: Meta-Spells: Delay
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06-01-2012, 03:59 PM | #10 |
Join Date: Mar 2010
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Re: Meta-Spells: Delay
Or you purchase an appropriately limited CM in combination with Lend Spell, and enjoy your penalty free casting.
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Tags |
delay, meta-spells |
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