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Old 10-02-2010, 05:42 PM   #1
dds_ks
 
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Default "hostile intent" and "hostile purpose" for spells

The Watchdog spell (M 167) warns the caster if anybody with "hostile intent" crosses the border of the spell.
The Pentagram spell (M 124) prevents anybody to teleport in with "hostile purposes".
Are these special legal terms in American law...
... which would be hard to understand for anybody not American...
... and maybe even for most Americans...
... or can it be so easy:
Black Hood Third Degree, a magic assassin, receives a letter which seems to be sent by the local baron, telling him to inhume (opposite of "exhume", see Terry Pratchett for more details) Jack the Lucky Hero, for a good prepaid amount (money already included in the letter).
For more details on the job, Black Hood Third Degree should meet the baron in one of his guest rooms in the castle, precisely at midnight.
Although Black Hood Third Degree knows that the castle and especially the guest rooms within are secured by Pentagram spells and Watchdog spells, he decides to teleport to the guest room (which he knows for any reason) at the proposed time, because he thinks that he would be absolutely welcome.
But then he doesn't find the baron, but the sleeping Jack the Lucky Hero, which seems to have used up all of his luck...
At the time of teleport, Black Hood Third Degree does - in general - plan to harm somebody sometime, but he doesn't expect to do it directly in consequence of his teleport. So Black Hood Third Degree was tricked into success?

Even worse:
Could Black Hood Third Degree planning any murder just temporary erase his memory with a Forgetfulness spell (M 135), leaving himself a short message saying where and when to teleport (short before the Forgetfulness spell elapses)? This would take him just some preparation time and 3 FP... which would already be restored when his trip begins, as the Forgetfulness spell lasts for 1 hour.
In this case Black Hood Third Degree even didn't plan any crime at the time of the teleport.
Can this be true?

And one standard situation:
Five Hands of Fate, a adventuring group of young heroes, entered an Orc-infested dungeon (this is how the Hands see it; the Orcs have a different view to matters). As there are more Orcs than the Hands can slay in one day, they find a small and rarely used looking room to camp and recover.
Abracadabra, the mysterious mage, uses a Watchdog spell just outside the door to wake him if any Orc comes close... but as the Orcs don't know that the Hands hide in the small room, the next two Orcs coming here have completely different ideas what they could do in this room... together... to replace the losses of the last day... so as long as they don't plan to "make love like war", their purposes are not at all hostile...
... of course they change to "hostile" the moment after they spottet the Hands, but this is after crossing the Watchdogs area...
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Old 10-02-2010, 05:51 PM   #2
sir_pudding
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Default Re: "hostile intent" and "hostile purpose" for spells

Quote:
Originally Posted by dds_ks View Post
At the time of teleport, Black Hood Third Degree does - in general - plan to harm somebody sometime, but he doesn't expect to do it directly in consequence of his teleport. So Black Hood Third Degree was tricked into success?
Certainly seems appropriate in Discworld.

Quote:
In this case Black Hood Third Degree even didn't plan any crime at the time of the teleport.
Can this be true?
I'd allow it. It's extensive and expensive preparation to overcome a defense. Cleverness in overcoming obstacles should be rewarded.

Really Pentagram isn't very good at defending against mortal foes anyway. It's primary purpose is to stop summoned monsters and the like, IMO.
Quote:
Abracadabra, the mysterious mage, uses a Watchdog spell just outside the door to wake him if any Orc comes close...
... of course they change to "hostile" the moment after they spottet the Hands, but this is after crossing the Watchdogs area...
If Abracadabra wasn't such a cheapskate he would have cast it over the entire area. The orcs would then trigger it as soon as they had hostile intent. OTOH, the orcs are enemies of the caster, and thus can always be considered to have hostile intent towards him, so I'd probably just consider them hostile, period.
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Old 10-02-2010, 07:41 PM   #3
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Default Re: "hostile intent" and "hostile purpose" for spells

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Originally Posted by sir_pudding View Post
If Abracadabra wasn't such a cheapskate he would have cast it over the entire area. The orcs would then trigger it as soon as they had hostile intent. OTOH, the orcs are enemies of the caster, and thus can always be considered to have hostile intent towards him, so I'd probably just consider them hostile, period.
In that case "hostile to the caster" would be more appropriate than any reference to intent (Watchdog) or purpose (Pentagram).
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Old 10-02-2010, 07:49 PM   #4
Ze'Manel Cunha
 
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Default Re: "hostile intent" and "hostile purpose" for spells

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Originally Posted by dds_ks View Post
In that case "hostile to the caster" would be more appropriate than any reference to intent (Watchdog) or purpose (Pentagram).
Right, if the orcs have no hostile intent when they cross the border of the spell it doesn't get triggered, the spell can't divine that once they realize that their kin's murderers are inside they'll become hostile.
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Old 10-02-2010, 08:16 PM   #5
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Default Re: "hostile intent" and "hostile purpose" for spells

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In that case "hostile to the caster" would be more appropriate than any reference to intent (Watchdog) or purpose (Pentagram).
Sure, but monsters in hack-n-slash dungeon fantasy are always hostile.
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Old 10-02-2010, 08:24 PM   #6
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Default Re: "hostile intent" and "hostile purpose" for spells

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Sure, but monsters in hack-n-slash dungeon fantasy are always hostile.
He didn't say it was a DF setting...
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Old 10-02-2010, 08:27 PM   #7
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Default Re: "hostile intent" and "hostile purpose" for spells

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He didn't say it was a DF setting...
Band of adventurers raiding an orc "dungeon"?
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Old 10-02-2010, 08:30 PM   #8
Ze'Manel Cunha
 
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Default Re: "hostile intent" and "hostile purpose" for spells

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Band of adventurers raiding an orc "dungeon"?
Yeah okay, but still it could be a group playing in dungeons without it being all hack-n-slashy.

I know when I ran D&D all my monsters had motivations, often families, and reasons for being, as the mass murdering PCs went around committing genocide on their tribes...
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Old 10-02-2010, 08:32 PM   #9
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Default Re: "hostile intent" and "hostile purpose" for spells

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Originally Posted by Ze'Manel Cunha View Post
Yeah okay, but still it could be a group playing in dungeons without it being all hack-n-slashy.

I know when I ran D&D all my monsters had motivations, often families, and reasons for being, as the mass murdering PCs went around committing genocide on their tribes...
Sure that's why I said that's how I'd handle it. If I was running a more serious game it wouldn't have orcs in the first place.

Watchdog's an area spell (and a cheap one at that), though, the Wizard's stupid to not cast it over the entire area with the party.
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Old 10-02-2010, 08:34 PM   #10
David Johnston2
 
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Default Re: "hostile intent" and "hostile purpose" for spells

If someone has a list of people he intends to kill with a given person on it and he crosses that person's Watchdog area, the spell goes off even if he doesn't know that person is there. On the other hand if someone is merely Intolerant of humans, stumbles across one and kills him if the modified roll is low enough, no initial intent exists until he sees one.
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