12-30-2013, 11:18 AM | #1 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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[MAGIC] Delay + Maintain Spell = D&D Wizard?
Delay allows a Wizard to cast a spell and keep it for future use (all but missile and blocking spells). But the -2 penalty per delayed spell is really nasty.
That makes me wonder if the standard GURPS Magic system can do something closer to D&D wizards, where the spellcaster can "prepare" some few spells at the morning (like Rain of stuff spells, Armor, Great Haste) and use it at the right time. For example, the Wizard casts Armor and use Delay spell. Can he use Maintain spell to avoid the -2 penalty to maintain both Armor and Delay spells? In the end, with enough time and energy, the Wizard could have some few spells prepared like: Great Haste x3 Armor x3 Rain of Fire x1 Would that be possible, provide the Wizard has time and energy to do it? |
12-30-2013, 11:22 AM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
You'd still run into the issue of -1 per spell "on" though. You could, however, prepare single-use charms in preparation for an adventure.
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12-30-2013, 12:54 PM | #3 |
Join Date: Oct 2009
Location: Plugerville
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
If the GM wants more D&D style magic, they could rule that Maintain Spell removes the 'spell on' flag for both the delayed and delaying spell for a more D&D style.
If you do that, you would probably want to have some other limit on the number of spells with delay+maintain to keep all wizards form having 20 Lend Strength spells delayed to go off when they are almost out of energy and the like. An alternative would be to use the Ritual Path Magic rules for making charms and hung spells, as those work a lot more like D&D magic, especially if you disallow ad-hoc casting and require all spells be 'known' before they can be cast. |
12-30-2013, 12:58 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
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12-30-2013, 01:11 PM | #5 |
Join Date: Oct 2009
Location: Plugerville
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
Hang spell: This spell is cast on another spell to delay its activation until the caster wills it.
Maintain spell: Once Maintain Spell has been cast, the subject spell draws its maintenance energy from Maintain Spell. It no longer belongs to its original caster; it no longer counts as a spell “on,” may not be cancelled, etc. If the Hang Spell spell is no longer owned by the caster, how could the caster will it to go into effect? Delay Spell includes instructions on when/how the spell goes off. |
12-30-2013, 01:57 PM | #6 |
Join Date: Feb 2007
Location: New York City
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
You could instead use "Ritual Path Magic" conditional spells.
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12-30-2013, 02:04 PM | #7 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
If you want a DnD system of memorize and forget, you Really want Slotted Modular abilities with Limit Use and Preparation Time limitation. The more point a Slot can holed the higher 'spell level' of the slot.
Then the actual spells aren't bought with point but as Gear in your Spell Book. This way you have no issue with the 'Spells On' penalties |
12-30-2013, 02:38 PM | #8 | |
Join Date: Aug 2004
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
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12-30-2013, 03:05 PM | #9 | |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
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12-30-2013, 03:27 PM | #10 |
Join Date: Mar 2006
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Re: [MAGIC] Delay + Maintain Spell = D&D Wizard?
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Last edited by namada; 09-21-2014 at 12:49 AM. |
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delay, maintain spell |
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