![]() |
![]() |
#11 | |||||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
![]() Quote:
Quote:
Quote:
I subscribe to an NPC-making technique from a Dragon Magazine from a quarter-century ago (#184): the Seven Sentence NPC. What you need to know is what the NPC does, how he looks, how he is going to act, and reasons to interact with him. For NPCs I make up on the fly, they don't even get that much: just a name, role, visual quirk, and mannerism. (I have a list with a name, race, sex, quirk, mannerism that I wrote beforehand, so when I need a hobbit man for a blacksmith, I just grab the hobbit man on the list and use the details I already have. I roll up a new set of details for the name, quirk, and mannerism for that entry after the session.) I add the rest after the session in case they interact with him again. If they interact with him again, I add a little more, and so on. And I have loads of detailed NPCs. Quote:
Quote:
More to the point, if everyone is having fun going on a tangent, enjoy the tangent instead. Don't try to steer everyone to some predetermined goal. I've snipped your scenario notes, but it seems alright, not too tight. So you can expand upon it later, if you want. I'm not sure that you'll want an ongoing campaign with everyone playing himself or a variant self, however. The novelty wears thin fast. |
|||||
![]() |
![]() |
![]() |
#12 | |
Banned
Join Date: Oct 2007
Location: Europe
|
![]() Quote:
You are choosing to ignore individual differences between characters in terms of ST, HT, the Fit/Unfit spectrum, and Move, and that's a very bad idea. |
|
![]() |
![]() |
![]() |
#13 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
![]() Quote:
Personally, I do use the full load and movement rules, but I've been dealing with GURPS for 25 years, run a game where that resource management is important, and generally like handling fiddly detail. But I'm not going to assume that everyone has to run the game my way. Especially considering that this is a starter game at a low point level (few folks are going to differ much from each other in these areas), these rules are fine. |
|
![]() |
![]() |
![]() |
#14 | |
Join Date: Aug 2004
|
![]() Quote:
It's true that some of the fun in RPGs can come from the differences between the characters, as Peter points out - but there's very little logic in insisting that everyone's campaigns should focus on differences at the level of travel speed and so forth. Different strokes for different folks. |
|
![]() |
![]() |
![]() |
Tags |
gurps lite, how-to, newbie |
Thread Tools | |
Display Modes | |
|
|