10-28-2017, 11:18 AM | #11 | |
Join Date: Mar 2008
Location: LFK
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Re: High Skill Vs Talent
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10-28-2017, 01:11 PM | #12 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: High Skill Vs Talent
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GURPS IQ is a mildly cinematic trait as it is. People don't need to be discouraged from taking it, especially in cinematic games, but they don't need to be encouraged to take it for realism purposes, especially if the concept is an exceptional talent in a relatively narrow band of skills.
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10-28-2017, 01:17 PM | #13 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: High Skill Vs Talent
I like to still make the player explain why the guy is broke. If only so that I can have wife number two show up looking to get back together in the middle of a life-or-death situation. Or bringing a lawsuit. Or whatever.
Of course, this is a fallout character, so alimony isn't a big deal. Actually, the after the end books don't use the wealth trait at all, so its actually less of an issue than normal. (yes, I know they probably aren't using the AtE books, but its still a basis for not having high wealth on a doctor). In this sort of situation I'd normally just make a custom talent with the skills he needs at 5/level. It will give him a flatter arrangement of the skills, rather than the single sky-high skill dragging everything else with it. Yes, its a little bit of talent abuse, but despite the number of skills relating to it healing is really a very narrow use of IQ.
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10-28-2017, 01:19 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: High Skill Vs Talent
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Last edited by sir_pudding; 10-28-2017 at 04:14 PM. |
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10-28-2017, 02:44 PM | #15 |
Join Date: Feb 2014
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Re: High Skill Vs Talent
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10-28-2017, 03:29 PM | #16 |
Join Date: Mar 2013
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Re: High Skill Vs Talent
Not that it matters for the sake of writing up a character, but if they're going to draw blood, better a nurse than a doctor.
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10-28-2017, 04:01 PM | #17 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: High Skill Vs Talent
Better a phlebotomist than anyone else. Better an experienced blood taker regardless of job title.
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10-29-2017, 12:54 AM | #18 |
Join Date: Mar 2008
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Re: High Skill Vs Talent
In a AtE setting a Doctor might have Social Status: Valuable Loot. Wear a Red Cross on the shirt so they know they should take you alive.
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10-31-2017, 06:49 AM | #19 | ||
Join Date: Oct 2013
Location: Mülheim an der Ruhr
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Re: High Skill Vs Talent
Thanks for all the answers
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about the wealth level, in this game I will not account it. They are full time adventurers and they have what they loot and carry. We are playing the story of the Fallout 1 and Valut 13 |
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10-31-2017, 09:11 AM | #20 |
Join Date: Aug 2004
Location: Austin, TX
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Re: High Skill Vs Talent
20 skill points lets a person of average ability (DX or IQ 10) achieve mastery (skill 15) of an Average difficulty non-combat skill. I don't think an IQ 10, Cooking-15 [20] chef is some kind of superhuman, power-gaming character. I think that represents a fair number of restaurant head chefs that are really good at cooking, but don't have the personal skills, business sense, or drive to become multifaceted TV personalities like Martha Stewart or Gordon Ramsey (and thus we don't know much about them because they aren't celebrities).
I'm still not seeing the problem, and while you say "it wouldn't be fair", the question remains, fair to what? The other PCs that only spent 1 point on First Aid and are reasonably competent at patching each other up but have another 36 points to spend on being good at whatever they want to be good at?
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defaults, healer, high skill, talent |
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