04-15-2021, 05:34 PM | #11 | |
Join Date: Jul 2008
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Re: Definitive Stance on 1/2D and Area/Cone Attacks
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-15-2021, 09:07 PM | #12 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Definitive Stance on 1/2D and Area/Cone Attacks
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They can, and in fact often do, just describe the attack effect. Ence the rule saying : if you don't see an 1/2D stat on a ranged attack on a creature stat block, don't assume one. But if you see something clearly written as an innate attack, then 1/2D is relevant. Note the Krommquote "cones based on Innate Attack still have Acc 3 and Range 10/100". (emphasis mine) Three examples from various books : Breath (16): Can breathe a 5-yard-wide x 20-yard-long cone of magic breath once per day. No 1/2D stat : no damage reduction up to max range 20 But Crushing Attack 6d (Cone, 20 yards wide at 100 yards, +250%; Costs Fatigue, 2 FP, -10%; Double Knockback, +20%; No Wounding, -50%; Takes Extra Time, 2-second Ready, -20%; Takes Recharge, 5 seconds, -10%; Underwater, +20%) [90]. Build as an Innate attack : default to Max range 100, 1/2D 10 compared to Crushing Attack 3d+1 (Cone, 1 yard, +60%; Costs Fatigue, 1 FP, -5%; Double Knockback, +20%; Increased 1/2D x10, +15%; No Blunt Trauma, -10%; No Wounding, -50%; Reduced Range 1/5, -20%) [19] Build as an Innate attack, but include reduced range and Increased 1/2D : full effect up to max range 20 Those last 2 are DF5 and DF9 summoned allies and familiars : here, cp cost matters so the build are detailed. Last edited by Celjabba; 04-15-2021 at 11:14 PM. |
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04-16-2021, 02:41 PM | #13 |
Join Date: Sep 2007
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Re: Definitive Stance on 1/2D and Area/Cone Attacks
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04-16-2021, 05:02 PM | #14 |
Join Date: Jul 2008
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Re: Definitive Stance on 1/2D and Area/Cone Attacks
It would be really weird to make the length of the cone and the displacement range fixed together.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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1/2d, area effect, cone |
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