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Old 07-30-2013, 08:37 AM   #1
jacobmuller
 
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Join Date: Feb 2006
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Default [Basic] HP Recovery

Your 10HP PC suffers a 6 to 11 HP Injury to a limb*.
After combat he checks, unmodified HT, for Crippling and gets Temporary.
His buddy does 10 minutes First Aid and, living in an enlightened age as they do, manages to heal 6HP.
So, no crippling injury, no wounds at all - one cup of tea, a bit of a chat and he's right as rain:D

Does anyone handle it differently? eg yes, the HP are recovered but his limb still feels like it needs a fortnight to recover properly. {ghost HP or Wound recovery or somesuch?}
Or apply a penalty to the crippling check per bleeding, eg 5-9HP is -1, 10-14 -2, etc

Edit: TQ for the feedback

*so far as a limb is concerned, this is the same difference. Okay, 11HP is twice as bad as 6HP if using the optional Bleeding rules option of keeping a record of actual injury for HT check penalties only... But you still only lose 6HP.
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Last edited by jacobmuller; 07-30-2013 at 10:28 AM.
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basic, first aid, hit points, injury

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