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01-10-2021, 08:34 PM | #1 |
Join Date: Aug 2019
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[RAW] Multiple First-Aid's Treating Shock
After playing GURPS for years thinking that you could only Treat Shock (and thus restore a 1d of HP) once per... unspecified time, I actually went ahead to read the entry for Treating Shock in detail. There's no outright stated limit to number of times, or delay between attempts, or separation by wound.
RAW, it seems, you can try to Treat Shock as many times as you like, regardless of previous outcome, with no delay between attempts. This concept doesn't seem to be clarified in uFAQ either. Do any GURPS books expand on this or provide explicit limits on Treat Shock? Do you understand Treat Shock as a one-time thing? If so, at what point can Treat Shock be used again on the same character? P.S.: Let's not hang up on the name of the maneuver, as GURPS is often not very good with these things, and description of the maneuver also outlines "applying a more elaborate dressing", which reasonably can happen multiple times if the victim has multiple wounds. Of course, with GURPS having no rules for actual real life shock, only 'momentary stun of pain', the naming is doubly obtuse.
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01-10-2021, 11:19 PM | #2 | |
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Join Date: Aug 2004
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Re: [RAW] Multiple First-Aid's Treating Shock
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Based on the "A critical success restores the maximum possible HP!" comment I assume this treatment for shock can only be done once and only after you have successfully stopped bleeding (B420)
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01-11-2021, 12:59 AM | #3 | |
Join Date: Aug 2019
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Re: [RAW] Multiple First-Aid's Treating Shock
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Also, the time you describe is not a delay between attempts, its how long 1 attempt takes. It doesn't state how long you have to wait between attempts, or limit of attempts.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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01-11-2021, 01:20 AM | #4 |
Join Date: Feb 2016
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Re: [RAW] Multiple First-Aid's Treating Shock
First Aid is literally the first aid that someone receives after bandaging. You only get one try to treat shock, and it must occur immediately after bandaging. Any player who attempted to argue otherwise in my games would have a short career as an adventurer because I do not tolerate munchkins.
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01-11-2021, 02:47 AM | #5 |
Join Date: Jan 2010
Location: Brighton
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Re: [RAW] Multiple First-Aid's Treating Shock
I'd allow multiple attempts but only one successful result i.e. you can try as often as you like and fail, but once you've succeeded you have treated the "shock" (so you can't fish for better results with repeat attempts).
Shock is a pretty nebulous concept though.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 01-11-2021 at 02:55 AM. |
01-11-2021, 02:54 AM | #6 | |
Join Date: Jan 2010
Location: Brighton
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Re: [RAW] Multiple First-Aid's Treating Shock
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 01-11-2021 at 05:33 AM. |
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01-11-2021, 04:09 AM | #7 | |
Join Date: Aug 2019
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Re: [RAW] Multiple First-Aid's Treating Shock
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01-11-2021, 09:00 AM | #8 | |
Join Date: Feb 2016
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Re: [RAW] Multiple First-Aid's Treating Shock
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In my mind, damage rolled represents physical trauma plus physiological shock, which is why you 'recover' HP during bandaging and/or First Aid. Before TL6, bandaging is probably more important than treating shock though, as bleeding out is a major concern for cutting, impaling, and piercing injuries (and major burning and corrosive wounds). A person who takes 14 HP of piercing damage from two wounds could easily bleed out within a half hour if no one starts bandaging them (while one bandaging and/or First Aid attempt treats all wounds after a battle, each wound bleeds separately). |
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01-11-2021, 05:24 AM | #9 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: [RAW] Multiple First-Aid's Treating Shock
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01-11-2021, 05:51 AM | #10 | ||
Join Date: Jan 2010
Location: Brighton
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Re: [RAW] Multiple First-Aid's Treating Shock
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So yes you could read pg424 as being able to repeatedly apply first aid against shock and heal HPs as per the table as many times as you like. But what would that actually mean in play? That leaving aside any other specific negative consequences with specific injuries e.g. crippled limbs, failing a Mortal wound check. You can heal up as may HP's as you like just with consecutive successful first aid rolls. That doesn't sound very likely does it? Especially as if that were the intent it would lead to far faster healing than the later medical cares rules on pg424-5
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