05-19-2022, 09:19 PM | #1 |
Join Date: Mar 2008
Location: Orlando, FL. Please forgive me...
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New Update Looks Nice
Fixes some of the annoying lighting issues. Haven't had a chance to play enough to develop an opinion on the game play features.
Glad to see that console players can now enjoy OGRE. Thirty six years since the Commodore 64 version. Long wait, but they'll love it.
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"How do you know it's an OGRE Ninja if we can't see it... Oh, right..." John H. |
05-19-2022, 11:33 PM | #2 |
Join Date: Jan 2005
Location: Minnesota
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Re: New Update Looks Nice
I played a couple games on my PC. Good upgrade. Didn't pay much attention to the visuals, but the AI will now fight instead of letting me herd it like sheep. Lost, but at least it tried.
Except for the infantry. The infantry didn't want to come adjacent to the Ogre for some reason. |
05-20-2022, 10:08 AM | #4 | |
Join Date: Jan 2005
Location: Minnesota
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Re: New Update Looks Nice
Not personally, no. But there's no sense spending the money to equip them if they're not fighting.
My headcanon assumes infantry in Ogre are drugged like the Terran troops in The Moon Is a Harsh Mistress: Quote:
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05-20-2022, 10:24 AM | #5 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: New Update Looks Nice
More seriously, can you explain what you are seeing in more detail?
Are you saying you are playing with the AI controlling the defense instead of the Ogre and the INF are not being brought into the fight? Also, I'm assuming you are talking the Steam version, correct? I'll want to look at this myself, so as much detail as you can give me (OS, platform, scenario, etc), the better off we'll be to understand what's happening.
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GranitePenguin Ogre Line Editor |
05-20-2022, 11:11 AM | #6 |
Join Date: Jan 2005
Location: Minnesota
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Re: New Update Looks Nice
Huh. AI Ogre is nicely aggressive, but will go around infantry instead of overrunning if it has the option.
When I played the Ogre (PC, Steam) the AI infantry would leave an empty hex between themselves and the Ogre. Even if I drove into a group of INF they'd back up instead of staying to shoot. INF two hexes away would move in one. Makes me want to take a stripe off some squad leaders. This happened in Mk III Attack and Mk V attack. Last edited by selenite; 05-20-2022 at 11:14 AM. |
05-20-2022, 11:21 AM | #7 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: New Update Looks Nice
Quote:
It's interesting I haven't seen that myself while testing; my INF is getting squished as expected, but that may be because there's usually no free space to go around. Is there a particular scenario and setup where you are seeing this?
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GranitePenguin Ogre Line Editor |
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05-20-2022, 11:23 AM | #8 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: New Update Looks Nice
Quote:
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GranitePenguin Ogre Line Editor |
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05-20-2022, 02:07 PM | #10 |
Join Date: Jan 2005
Location: Minnesota
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Re: New Update Looks Nice
Happy to help!
The updated version is still more fun to play than the previous one. |
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