06-23-2013, 12:45 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: area effect in tactical combat
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06-23-2013, 03:50 PM | #12 |
Join Date: Dec 2006
Location: Meifumado
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Re: area effect in tactical combat
Not everyone uses tactical hex-grid maps.
And I'd like to see the GM who wants to put 169 minis on a map.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
06-24-2013, 11:04 AM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: area effect in tactical combat
Agreed on needing the formula. GURPS Zombies will invoke it, for what ought to be obvious reasons. There, I wrote it as 1 + 3×R×(R - 1) to avoid an ugly superscript. Same thing, though.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-24-2013, 01:04 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: area effect in tactical combat
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Tags |
area effect, hexes, tactical combat |
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