11-13-2022, 04:47 PM | #11 |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Orcs in Legacy
Doh! I'm recalling other campaigns. Sorry.
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11-13-2022, 05:32 PM | #12 |
Join Date: May 2015
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Re: Orcs in Legacy
My first orcs were TFT orcs, and they're still my favorite flavor of orc.
If I were running a Middle Earth campaign, I think many of those goblin/orcs are more like TFT hobgoblins, with the more impressive ones being more like TFT orcs. I don't remember any orcs in Tolkien being like elves, even if in some places it says they may have originally been a corruption of elves. (I also don't remember any orcs in Tolkien being like TFT goblins (i.e. especially smart, and bound to their word) except maybe the Great Goblin in The Hobbit (though IIRC, he was also large). Last edited by Skarg; 11-15-2022 at 12:41 PM. |
11-13-2022, 06:27 PM | #13 |
Join Date: Dec 2021
Location: Indiana
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Re: Orcs in Legacy
I prefer TFT Orcs.
Having said that, in my game they tend to be the bad guy hordes that harass the Kingdom's citizens that are comprised many races. |
11-13-2022, 08:16 PM | #14 | |
Join Date: Sep 2018
Location: North Texas
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Re: Orcs in Legacy
Quote:
I actually prefer John's idea to use the Wendol as a template for a "nastier" human culture, but I can't call them orcs.
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11-14-2022, 06:45 AM | #15 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Orcs in Legacy
I have tried my hand at an orc society. (Based of course on the French)
https://www.hcobb.com/tft/The_Humongous_Fungus_Trip.pdf
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11-14-2022, 07:50 PM | #16 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Orcs in Legacy
Agreed. I've toyed with orcs being ST 9 DX 8 IQ 7 + 8, negatives to reactions, negatives to resisting various mind control magics (hence commonly used as Dark Lord cannon fodder), positives perhaps to resisting diseases and what have you, superior dark vision but nothing magical. But there needs to be a better reason for taking them than "I want a 25 point Melee character" and I don't know how to do that.
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11-15-2022, 02:03 AM | #17 |
Join Date: Jun 2019
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Re: Orcs in Legacy
I also don't think of TFT orcs as being very distinct, and have always preferred using Goblins anyway, although mine are a little bigger and stronger than the classic TFT goblins, without being as dumb as the hobgoblins. I also prefer them quicker, with a minimum MA of 11 and a maximum of 13. If they are aware you're in one of their tunnel systems, they will catch up with you if they want to before you get out.
While I designed a social system for mine as well, the greatest distinction they always had when we played back in the day was that were truly a nocturnal species, which actually is rather in keeping with Tolkien. Consequently they never got picked as PCs, though we never had a rule against it. Besides the fact the other PCs all disliked/feared/hated Goblins, who'd want to be the one PC in the party on a different sleep cycle than everyone else? And with being nocturnal, they came with (what we called) Night Vision. It was the opposite of Day Vision. A Goblin saw as well in total darkness as anyone with Day Vision saw in full sunlight. We had a whole 5 level lighting scale that went from one extreme to the other, with Gloom/Overcast being the middle at which both diurnal and nocturnal races had an equal -1 DX penalty. Any darker would favor Goblins over Humans, and brighter would favor Humans over Goblins. You never encounter one of our Goblins outdoors on a sunny day, because they'd be at -5 DX besides being in pain. But travel by night, and the tides would turn.
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12-13-2022, 09:36 PM | #19 |
Join Date: Jun 2008
Location: Boston area
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Re: Orcs in Legacy
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