11-12-2022, 04:10 AM | #1 |
Join Date: Aug 2018
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Orcs in Legacy
A question about Orcs. In Legacy Orcs are close to humans, in Middle Earth they started from evil Elves, Urak-Hai Orcs were Orc-Goblin breeds. So, should starting attributes be changed to reflect Middle Eart Orcs?
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11-12-2022, 06:11 AM | #3 |
Join Date: Oct 2015
Location: New England
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Re: Orcs in Legacy
Goblins and orcs are synonymous in Tolkein’s works.
I don’t use orcs in my games for the same reason that I don’t use halflings, elves, and dwarves: I want a game world more distinct from Middle Earth. That said, if I were to play in Middle Earth, I’d model normal orcs on TFT goblins and Uruk-hai on TFT orcs, since my impression is that Uruk-hai were bred to be as large and as strong as a Men while normal orcs were most dangerous in numbers. This is a bit of an oversimplification—Tolkein’s orcs were far more capable than the Jackson films (especially The Hobbit) would have one believe. |
11-12-2022, 07:52 AM | #4 | |
Join Date: Aug 2018
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Re: Orcs in Legacy
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11-12-2022, 09:33 AM | #5 |
Join Date: Oct 2015
Location: New England
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Re: Orcs in Legacy
Yes, in the game world I am currently using for TFT campaigns, only human PCs are allowed. There are, however, plenty of monsters and entities beyond the ken of humankind. It's a bit more like the world of Howard's Hyborean Age than it is Tolkein's Middle Earth, though magic is considerably less hidden than it is in either of those.
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11-12-2022, 10:51 AM | #6 | |
Join Date: Aug 2018
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Re: Orcs in Legacy
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11-12-2022, 09:40 PM | #7 |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Orcs in Legacy
Er... not quite. I have a PC gargoyle in this Myriangia gameworld and we have had Dwarves.
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11-12-2022, 10:13 PM | #8 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Orcs in Legacy
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ITL p 77: Orcs are closely related to men; their prehistoric ancestor, Orcanthropus, dominated many alternate worlds during Neanderthal days. (Here, on Earth, only their fossilized remains, known as Piltdown Man, survive.) Crichton's Eaters of the Dead (set in Viking Lands) has vicious savages called Wendol who are suggested to be relict Neanderthals. The Wendol could be a variation of what Cidri Orcs are. Wendol.....(Generic)..... 31 Attribute points ST 13 DX 10 (9) IQ 8 MA = 10....(9) Bearskin BearSkin...(1).....Covering back, sides and head BearClaw Mace =.....2d-1 Spear*=.................1d.....*thrown Feathered Pilum*=... 1d-1 Spear Thrower=.......+2 damage & Missile Weapon Torches =................1d-1 as club; 1d-2 as fire; Language: Wendol (his own language)
Some of the smarter Wendols have
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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11-13-2022, 02:32 AM | #9 | |
Join Date: Aug 2018
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Re: Orcs in Legacy
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Here's a link for 13th Warrior attributes: https://r.search.yahoo.com/_ylt=AwrF...XyjEfhj7Hpz7I- Last edited by madhopper50; 11-13-2022 at 03:59 AM. Reason: Add Link |
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11-13-2022, 06:35 AM | #10 |
Join Date: Oct 2015
Location: New England
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Re: Orcs in Legacy
Granite the gargoyle is the one exception, made at the very start of the campaign before the world was more resolved. There have been no dwarves though—or at least they don’t show up in either my memory or the campaign notes.
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