10-15-2021, 05:38 AM | #21 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Portal Fantasy: Is there an ideal system for this?
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Bill Stoddard I don't think we're in Oz any more. |
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10-17-2021, 05:51 AM | #22 |
Join Date: Jul 2005
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Re: Portal Fantasy: Is there an ideal system for this?
Could someone define Signamancy for me?
All my Google-Fu points to conversations about Erfworld where it's assumed you know what's being talked about. (I love the idea of Dorothy Gale being a summound Chosen One called to destroy another Earth intruder. Hmmmm....)
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
10-17-2021, 08:06 AM | #23 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Portal Fantasy: Is there an ideal system for this?
Working from the meaning of the words, I'd say something like divinations based off signs and symbols.
From what I can gather from the internet (also stymied by the "everyone either already knows or has never hear of it"), it seems to refer to the idea that in Erfworld good looks good and evil looks evil.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
10-17-2021, 08:28 AM | #24 | |
Join Date: Jul 2005
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Re: Portal Fantasy: Is there an ideal system for this?
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Evil never looks seductively good? That's half your good plots right out the window!
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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10-18-2021, 04:16 PM | #25 |
Join Date: Sep 2019
Location: UK
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Re: Portal Fantasy: Is there an ideal system for this?
More complicated than that, it indicates good and evil sometimes to some extent but also other things. It's one of Erfworld's eight or possibly twenty-four branches of magic, and, among other things, deals, yeah, with interpreting symbols and omens and what people's appearance indicates about them. (And also with magically changing people's appearance to try and fool people about this. And also with contracts and other things that involve the word "sign".)
The more complicated aspects of this are usually a job for a trained magician, but Parson discovers that he can pick up Signamancy clues that go over most of the natives' heads simply by playing "spot the Earth reference". For instance, he first realises that that's how it works when he's negotiating with King Dickie of Haggar and realises that he can tell a lot about what he's dealing with here from the fact that the King looks almost exactly like Nixon. This is very useful inside information, but also leaves him more worried than ever about whether he's dreaming the whole thing. Parson himself doesn't develop any obvious signs of this that I've noticed, he remains just looking like himself. Charlie, on the other hand, has it particularly drastically - he's a nightmare mish-mash of assorted fictional trickster figures, supervillains, and random people called Charlie.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
10-18-2021, 10:57 PM | #26 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Portal Fantasy: Is there an ideal system for this?
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Also, what you want out of the mechanics in such. If you want to have a consistent set of mechanics that enforce genre? Feng Shui and Torg are the strongest. WEG/Nocturnal D6 Adventure would also be reasonable, as would whatever universal you prefer... ... if you're willing to play with the axioms. Basically, how willing are you to alter rules to support the different settings? Are the settings entirely the same physics/metaphysics? (Noting that Nexus and Feng Shui alter the metaphysics by time, and the tech by source time) Is it the kinds of differences in sliders & planescape, or is it the same kind of portals as Stargate (where the physics/metaphysics are always the same)? |
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