10-02-2021, 06:18 AM | #11 |
Join Date: Nov 2015
|
Re: Bio-Tech In Dungeon Fantasy
Sounds to me like you just need to cast the spell twice, at least until someone develops a variation, a meta spell or an object that can cast it (and do everything else that needs to be done from that point on)
|
10-02-2021, 04:13 PM | #12 | ||
Join Date: Jun 2013
|
Re: Bio-Tech In Dungeon Fantasy
Quote:
Quote:
Then again, I haven't looked at the rules for inventions (specific to gengineering or in general) all that closely, as they aren't conducive to the sort of campaign I'd want to run/play in, so I may be missing something.
__________________
GURPS Overhaul |
||
10-02-2021, 04:32 PM | #13 |
Join Date: Dec 2007
|
Re: Bio-Tech In Dungeon Fantasy
No it's still to or from the mage. Of course all that means is that you cast the spell twice.
|
10-02-2021, 05:13 PM | #14 | ||
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Bio-Tech In Dungeon Fantasy
Quote:
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
||
Thread Tools | |
Display Modes | |
|
|