01-03-2009, 08:01 PM | #31 |
Join Date: Feb 2008
Location: Virginia
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Re: Updating and expanding the 3e's Bodice Cutting technique
I would definitely put the difficulty for such a maneuver way up there (probably -10 or so) and also include the stipulation as with certain other hit locations--failure by 1 hits the torso instead (although still might have the effect of cutting the clothing, just not as clean).
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01-06-2009, 01:20 PM | #32 | |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Updating and expanding the 3e's Bodice Cutting technique
Quote:
Edit: besides allowing a player to do some ridiculous things has to come with a drawback |
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08-24-2011, 03:58 PM | #33 |
Join Date: Jun 2010
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Re: Updating and expanding the 3e's Bodice Cutting technique
I always think of this scene http://www.youtube.com/watch?v=M8u7zqT7904
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08-25-2011, 01:49 PM | #34 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Updating and expanding the 3e's Bodice Cutting technique
Quote:
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08-29-2011, 08:04 AM | #35 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Updating and expanding the 3e's Bodice Cutting technique
Quote:
However, by RAW, only rigid armour has visible straps. Thus, affecting flexible armour/clothes requires a Rules Exemption perk on top of the Technique (I guess). |
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08-29-2011, 04:53 PM | #36 |
Join Date: Nov 2008
Location: Florida
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Re: Updating and expanding the 3e's Bodice Cutting technique
Different Situation, but somewhat related:
I have just put together a Moss Nymph (actually made of moss) for one of my players, which has Strecthing & Double-Jointed, and is primarily designed for grappling. So, how would this character go about grappling someone under their armor (useful vs. rigid armor), or try to pull off armor (paticularly flexible armour)? Perhaps a Grapple vs. Gaps or unarmored location then a shift grip (not sure if that's in MA or the last Pyramid) to grapple under? Would breaking free be harder, and more likely to damage the grappler? Would this be a feature of Double-Jointed strecthing or require a point cost? Any ideas would be helpful! |
08-29-2011, 05:27 PM | #37 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Updating and expanding the 3e's Bodice Cutting technique
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08-30-2011, 02:31 AM | #38 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Updating and expanding the 3e's Bodice Cutting technique
Same page mentions that armour is protected by its own DR at -1. I concluded that this means that cutting it requires penetrating (Armour DR-1) DR and doing 2 HP of injury.
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08-30-2011, 12:50 PM | #39 | |
Join Date: Nov 2010
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Re: Updating and expanding the 3e's Bodice Cutting technique
Quote:
First, I'd say that items have a minimum DR of (0.5) for these rules, so dull and poor-edge weapons will not be guaranteed success in this endeavor (stone weapons, I'm looking at you!). I'd say that the weak points on flexible armor or other garment without straps can be shorn off with two successful maneuvers like this, or one at -10. I'd add that failing the normal strap-attack (-8) by 1 or the all-out seam-attack (-10) by 3 results in a normal hit to the location. For flexible armor, rather than needing only 2 HP damage, though, it'd need to suffer a Major Wound, based on its HP from LTC2. In an appropriately cinematic campaign, the to-hit penalties for a strap-attack and a seam-attack should be halved if the victim is sufficiently attractive or comically ugly. These attacks rarely work on average joes :)
__________________
Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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Tags |
bodice cutting, cinematic, martial arts, technique |
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