10-19-2021, 12:07 AM | #1 |
Join Date: Feb 2008
Location: Portland, Oregon
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Questions about Crafting items
There are some crafting rules in Low Tech Companion 3. What those rules don't really address is specifically trying to make a Fine or Very Fine item. According to the rules (as I understand them), Fine or Very Fine items are made by accident--that is, they are made only if you luck out on your roll when you craft them.
Is this how it's supposed to work? I would have thought that if a client asked for a Fine sword, a crafter could do it and make a Fine sword. He wouldn't have to spend the time and effort making "normal" swords until he lucked out and finally made a Fine one. What am I missing? Am I misreading the rules? Is there some kind of skill penalty for making Fine or Very Fine objects? If so, what are they? If a smith has a skill of 16, how many normal swords will he need to make before he finally lucks out and gins up a Fine one? Why wouldn't he be able to make that first one Fine right off the bat?
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10-19-2021, 12:38 AM | #2 |
Join Date: Jul 2008
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Re: Questions about Crafting items
The success margin quality determination actually does have the effect you want, if you think about it the right way.
The thing is to realize that if you're good enough to make a Fine sword on demand, what that means is that you're able to pull together a high enough effective skill (probably 24+) to have a high chance of succeeding by 12 or better. For a smith who is highly but not incredibly skilled, this likely involves some combination of Extra Time, excellent equipment, and possibly the Crucible Steel and/or Masterwork Blade craft secret perks. Meanwhile if you're a master just knocking off good enough swords, you can use less time and/or skimp on other elements. If you try to make a superb sword but fail, you probably still get an okay one. If you try to make an okay sword occasionally you might luck into a superb one. But you have a lot of ability to adjust your performance towards the desired product. (EDIT: For Fine swords in particular Masterwork Blade is very good - it essentially knocks 6 off the difficulty. Even an otherwise only passable swordsmith could make Fine swords reliably with that if they're willing to take a lot of extra time. Curiously it's basically no help for making Very Fine swords.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 10-19-2021 at 01:04 AM. |
10-19-2021, 08:51 AM | #3 |
Join Date: Jun 2013
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Re: Questions about Crafting items
Canonically, you basically just have to get your effective skill as high as possible - via actual high skill, Craft Secrets, Extra Time, etc - and keep trying until you get a Fine or Very Fine weapon with a good roll.
Personally, I have no issue with just letting a character create a high-quality piece of gear by just “paying off” the cost in labor. For example, IIRC, a Good Thrusting Broadsword is $600, of which around $50 is materials, so normally you’d pay the $50 for materials and have your labor cover the remaining $550. A Fine Thrusting Broadsword is $2400 (again, IIRC) with the same $50 materials, so just work at it long enough for your labor to cover the remaining $2350 (about 4.3x as long) and you’ve got a Fine-quality weapon.
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10-19-2021, 11:38 AM | #4 | |
Join Date: Jul 2008
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Re: Questions about Crafting items
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The last +6 for the Very Fine weapon is a lot harder to pin down except by just being extraordinarily skilled. Still, if you've got the above modifiers and skill 14 you should get fine weapons almost all the time and about one in four very fine. That seems workable.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-19-2021, 06:06 PM | #5 |
Join Date: Jan 2017
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Re: Questions about Crafting items
What's the cost for good crafting equipment assuming TL3 anyway?
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10-19-2021, 09:18 PM | #6 | |
Join Date: Aug 2007
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Re: Questions about Crafting items
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10-20-2021, 12:36 AM | #7 |
Join Date: Jul 2008
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Re: Questions about Crafting items
That does seem to be a point. Working at list prices, you barely gain any benefit at all from learning and using Masterwork Blade even if your skill level is high enough not to use extra time with it - it takes double time and -5 skill for guaranteeing a fine result on success, whereas if you can pull that off you could make 4 good swords instead (using haste to spend half normal time on each) and get the same revenue (albeit at four times the material costs.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
10-20-2021, 02:27 AM | #8 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Questions about Crafting items
There are prices in Low-Tech.
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10-20-2021, 05:20 AM | #9 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Questions about Crafting items
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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10-20-2021, 01:07 PM | #10 | |
Join Date: Jun 2013
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Re: Questions about Crafting items
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Of course, a way to potentially still turn a profit on even Fine spears, presuming your GM allows Masterwork Blade to apply for those, would be to have a Technique (presumably Hard, like most) that buys off the penalty. [6] isn't cheap - combined with the [1] for the Craft Secret, it's just shy of enough for a +2 to skill, which is what separates a journeyman from a master - but could pay for itself readily. You're still best off making Fine axes, of course.
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