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Old 09-11-2010, 04:12 PM   #631
Mark Skarr
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Default Re: Art for games

Quote:
Originally Posted by robkelk View Post
I don't know how I missed seeing that last month... Anyway, I've re-posted the link over on Robert M. Schroeck's forums. (Knowing Bob, he'll probably like it.)
Well, I've been working on a scene with Argurous and Pink, but it's not finished yet. And it is a work-safe image, Ze'.
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Old 09-11-2010, 09:45 PM   #632
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Default Re: Art for games

Here's that work-in-progress:

Here’s our IST New York Alpha Team for 2010.

From left to right it’s:
Großmütig Kämpfer (I know practically no German, so I'm taking it at the player's word that this is reasonably close).
Pink
Cosmic Wolf
Argurous Astraph
Commando

When I can find a good mat for him, I’ll add Patchwork.
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Old 09-12-2010, 06:09 PM   #633
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Default Re: Art for games

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Originally Posted by Mark Skarr View Post
Here's that work-in-progress:

Here’s our IST New York Alpha Team for 2010.

From left to right it’s:
Großmütig Kämpfer (I know practically no German, so I'm taking it at the player's word that this is reasonably close).
Is the Lady Bug Warrior playing with his nipples there?
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Old 09-12-2010, 06:14 PM   #634
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Default Re: Art for games

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Is the Lady Bug Warrior playing with his nipples there?
Um . . . no. He's supposed to be counting.

MonkeyFist agrees with you, though. And, I forsee a name change in his immediate future.
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Old 09-12-2010, 06:20 PM   #635
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Um . . . no. He's supposed to be counting.

MonkeyFist agrees with you, though. And, I forsee a name change in his immediate future.
Marienkäfer does sound better than Großmütig Kämpfer... *grin*


Or you could just call him käfer, or the rotkäfer...
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Old 09-12-2010, 06:45 PM   #636
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Default Re: Art for games

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Um . . . no. He's supposed to be counting.

MonkeyFist agrees with you, though. And, I forsee a name change in his immediate future.
I have to say, I'm with Ze and MonkeyFist - he's holding his hands too close to his chest, I'd say. Repose them further out, and perhaps a two-handed counting where one hand has the number and the other is "ticking off" fingers/knuckles/etc.

I know someone who actually uses the fingers of one hand like an abacus for quick arithmatic (in some funny numeric base - 4 I think :P), but he needs to flick the "beads" (his fingers) to do it or he gets confused.
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Old 09-12-2010, 07:28 PM   #637
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Default Re: Art for games

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Originally Posted by Mark Skarr View Post
Großmütig Kämpfer
As others have noted, hand position looks strange.
Quote:
Originally Posted by Mark Skarr View Post
Pink
Pose looks like it should be an action shot of someone flying up and turning, but given the position of other characters this looks like the group are in a relatively unmoving pose. Consider a straight vertical pose, rather than a curve?
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Cosmic Wolf
Again, this looks like an action pose of something charging forward (otherwise, the right hind leg being in the air is weird, though dogs (and, most likely, wolves) tend to have their mouths open when running.
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Argurous Astraph
Out of curiosity, can you set that light-ball on her hand as a light source?
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Commando
Unless he's a vampire, those white teeth at the sides of his mouth are odd. Also, his feet are at a very wide angle, and something about his right shoulder and arm is bothering me.
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Old 09-12-2010, 07:30 PM   #638
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Default Re: Art for games

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Originally Posted by Bruno View Post
I have to say, I'm with Ze and MonkeyFist - he's holding his hands too close to his chest, I'd say. Repose them further out, and perhaps a two-handed counting where one hand has the number and the other is "ticking off" fingers/knuckles/etc.
Well, that's what he's doing: He's counting 1's on his right hand, and 5's on his left. He's at 16.

MonkeyFist also reminded me that if I've got Cosmic Wolf in the picture, I also need to have Zell. So widescreen it is. I finally got the lightning surface mat to work again (after moving to a new computer), so I fixed Argurous' lightning fist.

[edit]
Image updated per Anthony's comments

Last edited by Mark Skarr; 09-12-2010 at 07:52 PM. Reason: Saw a post too late. Edited this post to update image.
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Old 09-12-2010, 07:34 PM   #639
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Default Re: Art for games

Saw this right after I posted.
Quote:
Originally Posted by Anthony View Post
As others have noted, hand position looks strange.
Hopefully, fixed.

Quote:
Originally Posted by Anthony View Post
Pose looks like it should be an action shot of someone flying up and turning, but given the position of other characters this looks like the group are in a relatively unmoving pose. Consider a straight vertical pose, rather than a curve?
Pink is deliberately posing. She likes to show off.

Quote:
Originally Posted by Anthony View Post
Again, this looks like an action pose of something charging forward (otherwise, the right hind leg being in the air is weird, though dogs (and, most likely, wolves) tend to have their mouths open when running.
Noticed that last night and fixed it last night.

Quote:
Originally Posted by Anthony View Post
Out of curiosity, can you set that light-ball on her hand as a light source?
It is, as well as being fixed. It may be a bit more noticable now. But, I'll have to see what I can do to get it to throw light better.

Quote:
Originally Posted by Anthony View Post
Unless he's a vampire, those white teeth at the sides of his mouth are odd. Also, his feet are at a very wide angle, and something about his right shoulder and arm is bothering me.
The teeth are a weird lighting artifact. I'm trying to figure out what caused it before I fix it, so I can do it again, when I want to make a vampire.

As for his pose, I'll see what I can do to fix it.
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Old 09-13-2010, 07:42 AM   #640
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Default Re: Art for games

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Großmütig Kämpfer [size=1](I know practically no German, so I'm taking it at the player's word that this is reasonably close).[/size
Actually, this is reasonably close to being a parody of, say, naming conventions for German NPCs from RPG supplements of the 80ies or 90ies.

Gramatically, it ought be Großmütiger Kämpfer. As an adjective, Großmütig is awfully quaint. It is translated with magnanimous. Should is mean something like courageous? Than tapfer would be a better term. Kämpfer, on the other hand, translates as fighter, but does not sound very prestigious. Here, Krieger might sound better.

Please ignore this if you were not looking fro suggestions.
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