04-02-2024, 04:28 PM | #21 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cheap armour? what's the drawback?
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04-02-2024, 06:07 PM | #22 |
Join Date: Jun 2013
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Re: Cheap armour? what's the drawback?
Heavy Plate isn't a +0.5 CF, and for good reason. Otherwise, you'd be looking at $600 off for being cheap for all thicknesses of plate armor - but with scale armor, for example, it varies depending on what thickness (because it doesn't follow the heavy plate rules). Honestly, I'd say the issue here is less with the heavy plate rules and more with Cheap being a static -1 DR but a price multiplier (a below-1 multiplier, but a multiplier nonetheless). Cheap being the same level of protection but with a weight multiplier would make that issue go away. Off the top of my head, something like -60% cost (as it is now) and +50% weight might work - that matches with how DR 3 plate works currently.
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04-02-2024, 08:32 PM | #23 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Cheap armour? what's the drawback?
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04-02-2024, 08:52 PM | #24 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cheap armour? what's the drawback?
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04-02-2024, 09:36 PM | #25 | |
Join Date: Jun 2013
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Re: Cheap armour? what's the drawback?
Let me preface this by saying to King Leonidas that what you're seeing here is basically just a group of gearheads debating minutiae, and you can safely disregard it if it doesn't interest you.
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04-03-2024, 03:08 AM | #26 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Cheap armour? what's the drawback?
I assume that the assumption is that angling, surface treatments, interior padding, and so on give you +1 DR 'for free'.
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04-04-2024, 02:51 AM | #27 |
Join Date: Apr 2005
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Re: Cheap armour? what's the drawback?
Good God, no! Just ideas on how a GM can screw with players who buy or make cheap armor if someone wants the extra detail.
Armor failure can also explain certain critical hits, if a GM wants dramatic narration beyond than "critical hit to the head, roll damage." |
04-04-2024, 11:29 AM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cheap armour? what's the drawback?
I recall him giving a rationale but I wouldn't call it feasible.
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04-05-2024, 10:03 AM | #29 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Cheap armour? what's the drawback?
The amount of energy required to penetrate steel plate doesn't increase linearly with thickness.
According to Williams (p.929-929): The amount of energy for a bullet to penetrate 1mm of mild steel is E. The amount of energy to penetrate 2mm = E x 3 The amount of energy to penetrate 3mm = E x 5.8 The amount of energy to penetrate 4mm = E x 9.2
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04-05-2024, 11:55 AM | #30 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cheap armour? what's the drawback?
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That ratio actually varies with the bullet, but is significantly beyond the amount of modeling GURPS is interested in doing. To the degree GURPS damage is handled consistently at all (melee weapon damage is pretty much nonsense) it's measured in RHA equivalent, which means DR is just thickness * quality factor. |
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