02042024, 03:38 PM  #11 
Join Date: Dec 2004

Re: Children of the (Historical Folks & Action Specialist) lenses
Wrapping up the As.
Astronomer [25 Points] Advantages: 10 points chosen from Acute Vision [2/level]; Clerical Investment [5]; Language Talent [10]; Less Sleep [2/level]; Mathematical Ability [10/level]; Natural Scientist [10/level]; Night Vision [1/level]; Patron [varies]; Sage [10/level] and Status [5/level]. Skills: Either Astronomy/TL (IQ/H) [8] and Mathematics (Applied) (IQ/H) [4] or Fortune Telling (Astrology) (IQ/H) [8], Astronomy (IQ/H) [2] and Mathematics (Applied) (IQ/H) IQ [2]. Three more points in any of Languages (special); Navigation/TL (IQ/A); Philosophy (any) (IQ/H); Theology (any) (IQ/H) and further points in Primary skills. Notes: I'm assuming Applied Mathematics would be the appropriate specialty for an astronomer. Athlete [25 Points] Advantages: 15 points in ST +1 [10] or HT +1 [10]; Extra FP [3/level]; Extra Basic Move [5/level]; Appearance (Varies); Fit or Very Fit [5 or 15]; Flexible [5]; Lifting ST [3/level]; Natural Athlete [10/level]; Perfect Balance [15]; Superior Equilibrioception [5/level] Perks: Skill Adaptation (Broader Sports defaults for skills) [1] or Trademark Move [1] Skills: Games (IQ/E) [1]. One of Acrobatics (DX/H) [8]; Boxing (DX/A) [8]; Bullfighting (DX/A) [8]; Jumping (DX/E) [8]; Lifting (HT/A) [8]; Riding (any) (DX/A) [8]; Running (HT/A) [8]; Skating (DX/H) [8]; Skiing (DX/H) [8]; Spear Throwing (DX/E) [8]; Sports (any) (DX/A) [8]; Sumo Wrestling (DX/A) [8] or Wrestling (DX/A) [8] Notes: I didn't bother with Sport versions of combat skills as PCs will rarely use them and in a low tech society they're probably using the combat version anyway. 
02042024, 04:14 PM  #12  
Join Date: Aug 2007

Re: Children of the (Historical Folks & Action Specialist) lenses
Quote:
The other kind of Math (be it either inapplicable or just inexplicable) is rarely used as anything other than a prereq to more Math. When it turns out to apply to something this is usually serendipitous.
__________________
Fred Brackin 

02052024, 02:11 PM  #13 
Join Date: Dec 2004

Re: Children of the (Historical Folks & Action Specialist) lenses
Today's additions  the Banker & the Barbarian. Which admittedly sounds like the title of a L. Sprague de Camp fantasy story.
Banker [25 Points] Advantages: 10 points in any of Business Acumen [10/level]; Common Sense [10]; Contacts [varies]; Lightning Calculator [2]; Mathematical Ability [10/level]; Reputation [varies]; Single Minded [5]; Status [5/level] and Wealth [varies]. Skills: Accounting (IQ/H) [2]; Finance (IQ/H) [8] and Merchant (IQ/A) [1]. Two of Administration (IQ/A) [2]; Diplomacy (IQ/H) [2]; Detect Lies (Per /H) [2]; Economics (IQ/H) [2]; Fast Talk (IQ/A) [2]; Forgery (IQ/H) [2]; Law (IQ/H) [2]; Mathematics (IQ/H) [2]; Politics (IQ/A) [2] and Savoir Faire (High Society) (IQ/E) [2] Notes: A banker should typically have above average wealth & Status but this lens focuses on skills. Barbarian [25 Points] Advantages: +1 Per [5] Skills: Survival (any) (Per/A) [4] and either Tracking (Per/A) [4] or +1 to Survival [4]. Stealth (DX/A) [2]. One of the following options: Arctic: Boating (DX/A) [2], Thrown Weapon (Harpoon) (DX/E) [2], Hiking (HT/A) [2], Navigation (IQ/A) [2] and either Axe/Mace (DX/A) [2] or Spear (DX/A) [2] Jungle: Camouflage (IQ/E) [1], Climbing (DX/A) [2], Running (HT/A) [2], One of Blowpipe (DX/H) [2], Bow (DX/A) [2] or Thrown Weapon (Spear) (DX/E) [2], one of Axe/Mace (DX/A) [2] or Spear (DX/A) [2] and one of Poisons (IQ/H) [1] or Traps (IQ/A) [1]. Northern: Hiking (HT/A) [2], one of Axe/Mace, Broadsword or Spear (all DX/A) [2] and Shield (DX/E) [2] or one of Two Handed Axe/Mace or Two Handed Sword (both DX/A) [4]. One of Bow (DX/A) [2] or Thrown Weapon (Axe/Mace or Spear) (both DX/E) [2]. Two points in Navigation (IQ/A), Seamanship (IQ/E) or any Craft skill. Plains: Camouflage (IQ/E) [1], Riding (DX/A) [4] or Running (HT/A) [2] and Hiking (HT/A) [2]. Navigation (IQ/A) [1]. One of Axe/Mace or Spear (both DX/A) [2] and one of Thrown Weapon (Spear) (DX/E) [2] or Bow (DX/A) [2]. Notes: If doubling up, points in increased Perception and Outdoorsman might be more efficient. Barbarians are likely to have their own language and Cultural Familiarity. Consider spending background points on a common language or Cultural Familiarity. Last edited by Infornific; 02052024 at 02:12 PM. Reason: Fixed typo 
02052024, 07:03 PM  #14  
Join Date: Apr 2005

Re: Children of the (Historical Folks & Action Specialist) lenses
Quote:


02052024, 09:32 PM  #15  
Join Date: Dec 2004

Re: Children of the (Historical Folks & Action Specialist) lenses
Quote:
With Delvers to Grow & these you could probably do an instant Warhammer type template. Take the journeyman templates but without the advanced module for a 75 point character. Then add one Historical Folks lens to represent a previous career & you've got a 100 point adventurer with a bit of a back story. 

02062024, 09:39 PM  #16 
Join Date: Dec 2004

Re: Children of the (Historical Folks & Action Specialist) lenses
Two more.
Barber [25 Points] Advantages: A total of 10 points in Charisma [5/level]; Fearlessness [2/level]; Fashion Sense [5]; Gifted Artist [5/level] and High Manual Dexterity [5/level]. Skills: Professional Skill (Hairdressing) (IQ/A) [8]. Merchant (IQ/A) [1], Fast Talk (IQ/A) [1] or Diplomacy (IQ/H) [1]. Two of Diagnosis (IQ/H) [2], Pharmacy (IQ/H) [2] or Surgery (IQ/VH) [2]. One of Area Knowledge (IQ/E) [1], Current Affairs (any) (IQ/E) [1], Knife (DX/E) [1], Philosophy (IQ/H) [1] or Savoir Faire (High Society or Servant) (IQ/E) [1]. Barkeep [25 Points] Advantages: 10 points from Alcohol Tolerance [1]; Business Acumen [10/level]; Charisma [5/level]; Common Sense [10]; Contacts [varies]; Fearlessness [2/level]; Goodwife [5/level]; Reputation [varies]; Sensitive [5]; Talker [5/level] and Tough Guy [5/level] Skills: Professional Skill (Bartender) (IQ/A) [8] and Cooking (IQ/A) [1]. Two of Brawling (DX/E) [2], Diplomacy (IQ/H) [2], Fast Talk (IQ/A) [2], Intimidation (Will/A) [2], Psychology (IQ/H) [2], Wrestling (DX/A) [2] or 2 points in any melee weapon. Two of Area Knowledge (IQ/E) [1], Carousing (HT/E) [1], Current Affairs (any) (IQ/A) [1], Gambling (IQ/A) [1], Housekeeping (IQ/E) [1], Professional Skill (Distiller) (IQ/A) [1] or Streetwise (IQ/A) [1] Last edited by Infornific; 02232024 at 10:33 PM. Reason: Added skill 
02072024, 06:01 PM  #17 
Join Date: Dec 2004

Re: Children of the (Historical Folks & Action Specialist) lenses
Another day, a couple more templates.
Barmaid [25 Points] Advantages: 10 points in increased Perception [5/level] or Will [5/level]; Alcohol Tolerance [1]; Allure [5/level]; Appearance (Attractive) [4]; Charisma [5/level]; Goodwife [5/level]; Less Sleep [2/level]; No Hangover [1]; Sensitive [5] and Talker [5/level]. Skills: Professional Skill (Server) (IQ/A) [4], Acting (IQ/A) [1] and Psychology (IQ/H) [2]. Diplomacy (IQ/H) [2] or Fast Talk (IQ/A) [2]. Three of Cooking (IQ/A) [2], Housekeeping (IQ/E) [2], Pickpocket (DX/H) [2], Professional Skill (any craft) (IQ/A) [2], Professional Skill (Bartender) (IQ/A) [2], Savoir Faire (Servant) (IQ/E) [2], Sewing (DX/E) [2], Sex Appeal (IQ/E) [2] and Streetwise (IQ/A) [2]. Beekeeper [25 Points] Advantages: 10 points from increased HP [2/level] or Per [5/level]; Acute Hearing [2/level]; Acute Taste and Smell [2/level]; Animal Empathy [5]; Animal Friend [5/level]; Goodwife [5/level]; Green Thumb [5/level]; Hard to Kill [2/level]; High Pain Threshold [10]; Rapid Healing [5]; Reputation [varies] and Resistant to Poison +3 or +8 [5 or 8]. Skills: Animal Handling (Bees) (IQ/A) [8]. Three of Area Knowledge (any) (IQ/E) [2]; Artist (Pottery) (IQ/H) [2]; Carpentry (IQ/E) [2]; Farming (IQ/A) [2]; Gardening (IQ/E) [2]; Merchant (IQ/A) [2]; Naturalist (IQ/H) [2]; Professional Skill (Weaving) (DX/A) [2] and Religious Ritual (IQ/H) [2]. One of Artist (Sculpting) (IQ/H) [1]; Cooking (IQ/A) [1]; Pharmacy /TL (IQ/H) [1] or Professional Skill (Chandler, Distiller, Dyer, or Mortician) (IQ/A) [1] 
02082024, 09:08 PM  #18 
Join Date: Dec 2004

Re: Children of the (Historical Folks & Action Specialist) lenses
Two more for today:
Beggar [25 Points] Advantages: 10 points chosen from increased HT [10/level] or Per [5/level]; Deep Sleeper [1]; Resistant to Disease +3 or +8 [3 or 5]; Pitiable [5]; Rapid Healing [5] and StreetSmart [5/level]. Skills: Panhandling (IQ/E) [4], Area Knowledge (IQ/E) [2], Scrounging (Per/E) [2] and Streetwise (IQ/A) [2]. Survival (any) (Per/A) [2] or Urban Survival (Per/A) [2]. Three of Acting (IQ/A) [1]; Brawling (DX/E) [1]; Counterfeiting (IQ/H) [1]; Fast  Talk (IQ/A) [1]; Filch (DX/A) [1]; Holdout (IQ/A) [1]; Make Up (IQ/E) [1]; Pickpocket (DX/H) [1]; Running (HT/H) [1] and Stealth (DX/A) [1]. Notes: Skill levels are arguably a bit high but I needed to bump things up to 25 points. Boatman [25 Points] Advantages: One of Naval Training [1], Old Salt [1], Sure Footed (Sand) [1] or Sure Footed (Water) [1]. 10 points chosen from any of increased ST [10]; increased FP [3/level] or Per [5/level]; Absolute Direction [5]; Absolute Timing [2]; Acute Hearing or Vision [2/level]; Born Sailor [5/level]; Fit [5]; High Manual Dexterity [5/level]; Mariner [10/level] and Seafarer [10/level]. Skills: Boating (Sailboat or Unpowered) (DX/A) [4]. Area Knowledge (River /Harbor /Landings) (IQ/E) [2]. Three of Freight Handling/TL (IQ/A) [2]; Knot Tying (DX/E) [2]; Merchant (IQ/A) [2]; Navigation (IQ/A) [2]; Seamanship /TL (IQ/E) [2] or Weather Sense (IQ/A) [2]. Two of Carpentry (IQ/E) [1]; Fishing (Per/E) [1]; Jumping (DX/E) [1]; Savoir  Faire (Servant) (IQ/E) [1]; Streetwise (IQ/A) [1]; Survival (Island/Beach) (Per/A) [1] and Swimming (HT/E) [1]. Last edited by Infornific; 02092024 at 10:56 PM. Reason: Added perks 
02092024, 10:48 PM  #19 
Join Date: Dec 2004

Re: Children of the (Historical Folks & Action Specialist) lenses
Two more:
Brewer/Distiller/Vinter [25 Points] Advantages: 10 points chosen from Increased Per [5/level]; Acute Smell [2/level]; Alcohol Tolerance [1]; Green Thumb [5/level] or No Hangover [1] Skills: Professional Skill (Distiller) (IQ/A) [8], Connoisseur (IQ/A) [1] and Merchant (wine or beer or spirits) (IQ/E) [1]. Either Animal Handling (Bees) (IQ/A) [2] or Farming (IQ/A) [2]; either Artist (Pottery) (IQ/H) [1] or Professional Skill (Cooper) (IQ/A) [1]. Two of Carousing (HT/E) [1]; Cooking (IQ/A) [1]; Mechanic (Distilling Equipment (IQ/A) [1]; Professional Skill (Bartender) (IQ/A) [1] or Savoir Faire (High Society or Servant) (IQ/E) [1] Brothel Keeper [25 Points] Advantages: 10 points chosen from Allure [5/level]; Appearance [varies]; Business Acumen [10/level]; Less Sleep [2/level]; Street Smart [5/level]; Talker [5/level]; Tough Guy [5/level] and Wealth [varies]. Skills: Merchant (Prostitutes) (IQ/E) [4], Four points in Administration (IQ/A) or Diplomacy (IQ/H). Two of Fast Talk (IQ/A) [2]; Intimidation (Will/A) [2]; Savoir Faire (High Society or Servant) (IQ/E) [2] or Streetwise (IQ/A) [2]. Three of Area Knowledge (IQ/E) [1]; Carousing (HT/E) [1]; Current Affairs (IQ/A) [1]; Fast Talk (IQ/A) [1]; Law (IQ/H) [1]; Politics (IQ/A) [1]; Professional Skill (Prostitute) (IQ/A) [1]. or Sex Appeal (HT/A) [1]. Notes: Administration is appropriate for running a large organization or dealing with bureaucracies. I included Diplomacy as an alternative for a small organization with a less developed state. 
02102024, 09:40 PM  #20 
Join Date: Dec 2004

Re: Children of the (Historical Folks & Action Specialist) lenses
Almost at the end of the B's.
Builder [25 Points] Advantages: 10 points chosen from +1 ST [10]; Artificer [10/level]; Fit [5]; Goodwife [5/level]; High Manual Dexterity [5/level] or Master Builder [5/level] Skills: Carpentry (IQ/E) [8] or Masonry (IQ/E) [8]. One of Artist (Sculpting (IQ/H) [2] or Artist (Woodworking) (IQ/H) [2]. Five points in any of Area Knowledge (IQ/E); Lifting (HT/A); Mechanic (Construction) (IQ/A); Merchant (IQ/A); Professional Skill (Thatching) (IQ/A); Scrounging (Per/E) and Smith (Iron) (IQ/A). Bureaucrat [25 Points] Advantages: 10 points chosen from increased Will [5/level]; Administrative Rank [5/level]; Business Acumen [10/level]; Eidetic Memory [5 or 10]; Intuitive Statesman [10/level]; Lightning Calculator [2]; Mathematical Ability [10/level]; Sage [10/level]; Status [5/level] and Wealth [varies]. Skills: Administration (IQ/A) [8] and two of Accounting (IQ/H) [2], Law (any) (IQ/H) [2] or Politics (IQ/A) [2]. Three of Area Knowledge (IQ/E) [1]; Artist (Calligraphy) (IQ/H) [1]; Current Affairs (IQ/A) [1]; Detect Lies (Per /H) [1]; Diplomacy (IQ/H) [1]; Economics (IQ/H) [1]; Fast Talk (IQ/A) [1]; Forgery (IQ/H) [1]; Mathematics (Applied) (IQ/H) [1]; Merchant (IQ/A) [1]; Religious Ritual (IQ/H) [1]; Research (IQ/A) [1]; Savoir  Faire (High Society or Servant) (IQ/E) [1] and Writing (IQ/A) [1] 
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