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Old 10-13-2020, 09:56 AM   #101
ericthered
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Default Re: DreadStormers (OOC)

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Originally Posted by TGLS View Post
Hm... I don't know how useful either of the acro/aerobatics skills are. Really wish I put more than 1 point in Traps. Probably should have put Comp Ops in Background.

acrobatics is usually useful in a fight.



You used an action to build your character, didn't you? wouldn't that be why you only have 1 point in traps?


its fascinating how playing a scenario reveals the sorts of things you actually want
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Old 10-14-2020, 08:49 AM   #102
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Default Re: DreadStormers (OOC)

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You used an action to build your character, didn't you? wouldn't that be why you only have 1 point in traps?
Not exactly. I used action to get a skill list, then got skill levels close to the templates. So Hua looks like an action character, but isn't really one.
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Old 10-14-2020, 10:22 AM   #103
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Default Re: DreadStormers (OOC)

I updated Day's response in the IC thread as per your recommendation and the Savoir-Faire and Will rolls.
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Old 10-15-2020, 10:26 AM   #104
ericthered
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Default Re: DreadStormers (OOC)

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Not exactly. I used action to get a skill list, then got skill levels close to the templates. So Hua looks like an action character, but isn't really one.

Ahhh... that explains quite a lot.
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Old 11-10-2020, 02:40 PM   #105
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Default Re: DreadStormers (OOC)

Made a mistake two posts back (in IC)

Here's what I did:
Quote:
Let's get close to half an hour (i.e. -1 penalty)

Quote:
[175] 20-11-10 15:51:08 CET
Cooking - 1
3d6 <= 12 : 6 + 3 + 4 = 13 ... failure
Well I guess that wastes more than five minutes.
My Cooking skill is 13, subtract 1, that's 12. So far so good there.

Didn't notice this though:
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Originally Posted by ericthered View Post
You can take a penalty to the DX roll to speed this up. without a penalty it will take 30 minutes to roll everything out. Each -1 to a Cooking-based DX roll
There's the error; it was a DX based roll, so it would have been 15 - 1 - (some penalty). I suppose I might have taken a heavier penalty for faster. Regardless, do as you will.
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Old 11-12-2020, 07:35 AM   #106
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Default Re: DreadStormers (OOC)

Hey, we have another player who is considering joining the game. We're a ways into the game, so I thought I'd get your opinions on bringing in another player. He should hit the ground running: between the work you two have done, you should be able to get his powers online almost immediately.


But I want to know how you feel about it before saying yes.
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Old 11-12-2020, 09:53 AM   #107
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Default Re: DreadStormers (OOC)

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Hey, we have another player who is considering joining the game. We're a ways into the game, so I thought I'd get your opinions on bringing in another player. He should hit the ground running: between the work you two have done, you should be able to get his powers online almost immediately.


But I want to know how you feel about it before saying yes.
No objections here
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Old 11-13-2020, 10:37 AM   #108
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Default Re: DreadStormers (OOC)

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No objections here
No problem from me, if we add a third we each only need to handle ~667 ship personnel each, rather than 1,000!
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Old 11-13-2020, 10:45 AM   #109
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Default Re: DreadStormers (OOC)

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No problem from me, if we add a third we each only need to handle ~667 ship personnel each, rather than 1,000!
Ok, thanks. He's said he wants to join for sure. I'm sure he'll come along and start posting in this thread very soon.
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Old 11-13-2020, 08:05 PM   #110
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Default Re: DreadStormers (OOC)

Hey there, I am the new player! Nice to meet you!

My character concept revolves around "мокрое дело" (wet work).

The character will speak spanish (I understand this is the main language, including the enemy) and either Japanese or Russian.

Roughly speaking the character will feature:

Stealth/Forensics (SL 12+)
Diplomatic skills (SL 13+)
Hand to hand combat (SL 15+)
Anti-psi (static, meaning I will have no psi) OR resistant +8 (expecting to resist psi and have psi powers)
Resistant (immunity to poisons/drugs) [15] (preventing to be poisoned/drugged)

These are the foundation of my character; I will appreciate your comments.

Additionally, what’s the ambience of the setting?
Could you share with me 4 songs? A music theme for the setting, another for combat, one more for intrigue/narrative and ending song.

Do you have pictures of your characters?

Thanks!
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