01-03-2011, 08:16 PM | #1 |
Join Date: Dec 2010
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Buying success
Can you buy a success on contest rolls? if so what if its between two pcs and they each use points to buy a success.
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01-03-2011, 08:50 PM | #2 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Buying success
Most diplomatic response would be to refund their points and roll normally. Alternately, the first to declare gets it. Buying successes isn't a core GURPS mechanic, so this doesn't come up much.
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01-03-2011, 08:59 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Buying success
I allow it (although I generally restrict players to one success per session and I don't allow critical successes to be bought). I treat bought successes as the bare minimum needed to to succeed though, so they'll tie.
Last edited by sir_pudding; 01-03-2011 at 10:06 PM. |
01-03-2011, 09:24 PM | #4 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Buying success
Yes, though you're only buying a success for your roll -- not success in the Quick Contest itself. In other words, if you fail your roll, you can spend 1 character point to instead succeed (with margin 0). But if your foe succeeds by 1 or more, he still wins.
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01-04-2011, 12:04 AM | #5 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Buying success
Quote:
Say if you have a skill of 15 and rolled a 16 (failing by one), you could spend 1 CP for success with a margin of 0, but could you spend a additional 2 CP for a higher margin? Ghostdancer
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01-04-2011, 12:13 AM | #6 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Buying success
Quote:
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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01-04-2011, 12:18 AM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Buying success
Quote:
Ghostdancer
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01-04-2011, 01:19 PM | #8 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Buying success
I'm not sure if I'd want to use the exact margin of difference that way, if only because I could see someone complaining that his character gets the same margin at effective skill 14, 15, or 16. So I might just reason that since 6 is the worst roll you can get that's still a crit (in theory), your margin should be (effective skill - 6).
Still, I'd want to be as far as possible to the player with a crappy skill, given that huge cost difference (2 CP, possibly on top of the 1 CP to buy off failure). So -- speaking as a GM, not a GURPS guru -- I'm thinking I'd rule that my players' effective margin becomes 5 or (effective skill - 6), whichever is higher.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
01-04-2011, 02:24 PM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Buying success
Quote:
^^ Ghostdancer
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01-04-2011, 02:57 PM | #10 | |
Join Date: Aug 2004
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Re: Buying success
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Tags |
buying success, contest rolls |
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