11-15-2022, 02:37 PM | #1 |
Join Date: Sep 2004
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RPM question
I've been thinking of using RPM in a fantasy game. Looking at GURPS Thaumotology RPM, i see that Fireball is a greater create energy effect and costs 6 points per +1d. I also see that lesser destroy body causes damage at 2 points per +1d if the tech in the setting allows that level of damage from a hand held or ranged weapon.
That's a big difference in cost. Can I apply the setting rule to a fireball? Even in a TL 3 game, 12 fatigue for a 2d fireball seems ridiculous. Thanks nudj |
11-15-2022, 03:25 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: RPM question
Certainly!
What is a Greater or Lesser effect is very much a GM decision, largely based on the setting and how the GM wants magic to work. In a high fantasy setting I might run RPM with almost nothing requiring a Greater Effect. Or I might break it down by specialty or something. Say use RPM for both clerical and wizard magic. Then give Clerics healing as lesser but wizards as Greater - or just ban them from it.
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11-15-2022, 04:37 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: RPM question
Energy isn't FP, and 12 isn't a lot to gather when preparing spells as conditionals or charms.
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11-15-2022, 05:21 PM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM question
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11-15-2022, 06:34 PM | #5 | |
Join Date: Sep 2004
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Re: RPM question
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Please forgive my lack of understanding of something that is probably obvious |
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11-15-2022, 06:38 PM | #6 |
Join Date: Sep 2004
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Re: RPM question
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11-15-2022, 06:42 PM | #7 | |
Join Date: Sep 2004
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Re: RPM question
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If that suits your tastes, it works well for that. If you want spontaneous magic I'd suggest using using Sorcery instead. |
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11-15-2022, 06:52 PM | #8 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: RPM question
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Even with Ritual Adept it can be a problem coming up with enough energy fast enough. So you want to have charms premade so you can quickly get your spells off. You are limited in how many you can have but don't need them for most noncombat effects. Charms are essential to effective magical combat.
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11-15-2022, 06:56 PM | #9 | |
Join Date: Sep 2004
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Re: RPM question
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11-15-2022, 06:59 PM | #10 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM question
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So the fireball example: Yes. You could use Path of Energy to call up a fireball and throw it and do as much damage as the GM allows and spend the required time to gather the energy for it. You could also use that time to use Path of Body for a lesser effect multiple times. The values of damage just depends on what you need it for and how fast you need it.
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ritual path magic |
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