12-13-2019, 07:59 PM | #21 |
Join Date: Oct 2015
Location: New England
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Re: How to do Clairvoyance?
My interpretation is that "across dimensions" includes (but is not limited to) the four dimensions of Space-time. It doesn't make sense to me that Greater Sense Crossroads could be used to communicate with someone in a pocket universe in the absence of an existing gate, but not with someone in the house next door when Lesser Sense could, so long as there was an existing gate or weak spot.
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12-13-2019, 08:58 PM | #22 |
Join Date: Feb 2016
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Re: [RPM] Learning the system
I have been converting the Mage the Ascension system to RPM, and it works fairly well (much better than the default rules from Mage the Ascension). Lesser effects are equivalent to coincidental magic, greater effects are equivalent to vulgar effects, and botches are equivalent to paradox backlash. Even the rotes tend to work out.
The advantage of using the magical framework of Mage the Ascension is that the Paths tend to make more sense than the default Paths of RPM. The nine Paths are Correspondence, Enthropy, Forces, Life, Matter, Mind, Prime, Spirit, and Time. When it comes to translating effects between the two systems, Chance is Enthropy, Crossroads is divided between Correspondence, Spirit, and Time, Magic is Prime, and Undead is Matter and Life. Where the RPM rules really shine though is when it comes to ongoing effects, conditional rituals/elixirs, and magical gadgets. Since there is no real penalty for ongoing effects, RPM becomes one of the more powerful magical systems in existence. Paradoxically, since magical gadgets require conditional ritual/elixir slots, as well as CP, it is also balanced when it comes to magical items. I do not really know of another magical system in existence that balances the two extremes so well. |
12-13-2019, 10:19 PM | #23 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: How to do Clairvoyance?
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12-14-2019, 03:31 AM | #24 | |||||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: How to do Clairvoyance?
Pulling Christopher's reasoning together:
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The Wizard Eye version gives you a way to move the gate around, which would otherwise require Greater Create Gate, but imposes limitations: limited movement speed, and a visible sensor. Is that correct?
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12-14-2019, 08:02 AM | #25 |
Join Date: Oct 2015
Location: New England
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Re: [RPM] Learning the system
Just be sure to keep Control Crossroads to make the gate 1-way.
Or, perhaps cleaner, just go with Greater Strengthen Mind to give the advantage of Clairvoyance from the Basic Set. |
12-14-2019, 12:25 PM | #26 |
Join Date: Feb 2016
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Re: [RPM] Learning the system
Would is be Greater? I thought Lesser was for any mental ability up to and including those that would require an Unusual Background. Greater is any mental ability unless they explicitly do not exist in the setting.
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12-14-2019, 01:41 PM | #27 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [RPM] Learning the system
That's … quite expensive: Greater Strengthen Mind (3), Clairsentience (Clairvoyance, -10%) (45), total 48, cost 144 (48x3).
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12-14-2019, 03:49 PM | #28 |
Join Date: Oct 2015
Location: New England
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Re: [RPM] Learning the system
If the GM allows that advantage, then yes, Lesser looks like it will suit, which means the overall energy cost is not quite so stiff.
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12-14-2019, 05:37 PM | #29 |
Join Date: Feb 2016
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Re: [RPM] Learning the system
It would probably be ~80 energy for a reasonably useful version. It would still require some expertise though (RPM does not really reward amateurs).
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12-14-2019, 05:57 PM | #30 | ||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Learning the system
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If you wanted more typical scrying whose viewpoint you can move around you'd need just a Greater Effect if it can cover all senses or a Lesser one if it's just sight, hearing, etc. You'll need to add Range and Speed. Quote:
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What this boils down to is will the GM let it stand. They probably shouldn't/ I talk about this a lot on my blog. Just because the system lets you do something doesn't mean the GM should. You could in theory create thousands of gallons of gas or oil and sell them or use them. Long enough duration means it won't matter after they are processed/used as fuel. It's one of the traps of the system and I wish the book highlighted it more.
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Tags |
monster hunters, ritual path magic, rpm |
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