01-16-2014, 09:19 AM | #1 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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[MAGIC] How exactly Command (M 136) works?
I am having a bit of dificulty in trying to nail the Command spell. It is a blocking spell, so it have casting time 0, if I am not mistaken, and is intended to be used in combat as your defense roll.
But if the player wants to use it out of combat? OR in the combat but as an action by itself, how it work? Can he make a guard open the gate for him (even if the guard will be aware of it the second before!)? Can he make someone strike an ally?
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01-16-2014, 10:57 AM | #2 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: [MAGIC] How exactly Command (M 136) works?
Simplest thing would be to treat it as a Regular spell if it's not being used as a defense.
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01-16-2014, 11:50 AM | #3 | |
Join Date: Dec 2008
Location: Behind You
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Re: [MAGIC] How exactly Command (M 136) works?
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So you can cast a command spell without it being a response to a block, but it follows the rules above. |
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01-16-2014, 11:58 AM | #4 | |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: [MAGIC] How exactly Command (M 136) works?
Quote:
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01-16-2014, 02:21 PM | #5 |
Join Date: Feb 2007
Location: New York City
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Re: [MAGIC] How exactly Command (M 136) works?
Remember it's a one or two word command, like: Flee, Fall or Freeze.
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01-16-2014, 03:09 PM | #6 | |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: [MAGIC] How exactly Command (M 136) works?
Quote:
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01-16-2014, 04:10 PM | #7 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [MAGIC] How exactly Command (M 136) works?
It would be most balanced if the non-Blocking application worked identically to a Regular spell, with the usual one-second minimum casting time. If you need a game-world justification, state that "conscious defense against a real threat" serves as a kind of psychic spell component that can be consciously duplicated only by a second of ritual meditation to achieve the appropriate mindset, so that a wizard casts near-instantly when charged with adrenaline while saving her skin but slowly (not that a second is slow) when she has to think about it. If you want a more meta-game justification, note that this spell can be an attack or a defense, that attacks and defenses are both actions that take nonzero time in reality, but that it's a quirk of the GURPS rules that attacks call for a time-consuming maneuver while defenses do not. Compare a Karate punch to an Aggressive Parry.
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01-16-2014, 04:39 PM | #8 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: [MAGIC] How exactly Command (M 136) works?
Thank you for the clarifications!
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