05-30-2023, 08:20 AM | #711 | |
Join Date: Jan 2014
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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Well there were also the puddle jumpers, and those were the size of a pickup, but I digress. |
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05-30-2023, 08:29 AM | #712 | |
Join Date: Aug 2007
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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Fred Brackin |
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05-30-2023, 09:11 AM | #713 |
Hero of Democracy
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
YES.
1,2,3,4,5, or 8a: multiple stargates
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05-30-2023, 09:14 AM | #714 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Speed of travel and quantity of troops might be in favor of the gate. Moving soldiers through two abreast at a modest jog could get you six per second, 360 per minute, and 21,600 in an hour.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
05-30-2023, 09:34 AM | #715 | |
Join Date: Aug 2007
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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That's even assuming that there are no gate defenses. If there are there may be only limited survivors of your 7000. Meanwhile that jumpship was free to land anywhere on the planet and use its' heavy energy weapons on any targets in the vicinity. <shrug>Maybe you can invade Western Canada through an undefended gate but that's not really a military operation.
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Fred Brackin |
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05-30-2023, 10:51 AM | #716 |
Join Date: Jan 2014
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Vaguely; it has been a decade. Though if I do recall, that was like a collection of System Lords all together or one of the really major System Lords. However many jumpships Astarte can muster is going to be limited by the fact that they are a match for a minor system lord and that they are divided. Get all the ships together to defend Astarte? Doable. Go conquer Faroffia? Hang on, who gets Faroffia when we win? The Joneses? Screw that, we're taking our ball and going home.
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05-30-2023, 11:08 AM | #717 | |
Join Date: Jun 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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Of course, if the gate has more than bare minimum defenses, an invasion isn't much of an option - sure, many societies won't have something as fancy as SGC's Iris or Atlantis' forcefield, but a portcullis, metal circle, etc on pulleys should serve just fine. In a case like that, you've either got to invade by other means (with the Stargate serving as a back door you can take control of to bring in reinforcements), or you need to start the invasion with some subterfuge, such as infiltrating into the area disguised as merchants, then when it's time for the invasion sabotage the defenses. With the direction the setting we're building seems to be going, I'd assume the subterfuge route is the typical way to go. EDIT: All that said, weren't there some episodes where it showed people going through a Stargate for the first time stumbling, getting sick, etc? SG1 were old hands, but if it's disorienting to go through a gate, that's potentially a lot of training you need to put all your soldiers through (say going through a Stargate requires a roll against Body Sense*; SG1 all had skill 16+ and No Nuisance Rolls, but training up everyone to that level would be problematic; even with it at 12 - 800 hours of typical training for someone with DX 12, 2400 hours for someone with DX 10 - nearly a quarter of those going through are going to be momentarily disoriented, and a bit less than one in 50 is going to fall down, physically stunned; that's going to slow down the rate at which you can push people through). *Body Sense normally applies to all manner of teleportation and the like; you can cut down the training time if you allow for an Optional Specialization such that it only really works for Stargate travel (400 hours with DX 12, 1600 hours with DX 10). You may also suggest that many gates - and their platforms - are designed to make the transition easier, more akin to walking through a doorway, which would result in a bonus to Body Sense.
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GURPS Overhaul Last edited by Varyon; 05-30-2023 at 11:29 AM. |
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05-30-2023, 11:28 AM | #718 |
Join Date: Jan 2014
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Well surely you could also just start firing into the wormhole to destroy the defenses before going through. If you don't need to retreat immediately, the fact that wormholes are one way probably works in your favor. I recall schemes where they fired a laser or something at the iris which caused it to slowly melt (the continuous beam caused the 38 minute time limit to be suspended). I feel that "unscheduled wormhole detected" is probably one of those pants filling sentences.
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05-30-2023, 11:52 AM | #719 |
Join Date: Aug 2007
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
No, it was in the first or maybe second TV episode when he was explaining why just burying the gate wouldn't necessarily solve your potential problems.
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Fred Brackin |
05-30-2023, 11:56 AM | #720 | |
Join Date: Jun 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
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Tags |
aliens, fantasy, space, thaumatology, worldbuilding |
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