08-16-2017, 09:30 PM | #171 | |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Alternate Crosstime Organizations
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Looking at it a bit more in depth, it does sort of sound like the Void from Relic Knights, but on a larger scale. |
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08-16-2017, 09:50 PM | #172 |
Join Date: Aug 2008
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Re: Alternate Crosstime Organizations
I've been toying with the ides of writing up the Nephandi from World of Darkness as a cross time organization. Think of them as Cabal's worst possible nightmare - magicians not only actively drawing on the Abyss for power but also working to spread it's influence far and wide. Some of their Patrons predate the human race - and they know things...
Attempts to infiltrate the Nephandi universally fail. Whatever initiation ceremony they go through to become a member either kills the infiltrator or converts them to complete loyalty to the Demon Lords. |
08-16-2017, 11:35 PM | #173 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Alternate Crosstime Organizations
I think it sounds fairly interesting. Now Infinity, Centrum, Riech-5, and the more enlightened self-interest members of the Cabal have reason to work together, and bring worlds like Shi-ko-Mon and Steel into the secret.
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08-16-2017, 11:40 PM | #174 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Alternate Crosstime Organizations
The Cabal's main M.O. is self protection especially against the Qlippoth. The Abyss would be literally the only threat that could get the Grand Masters to actually cooperate. A unified Cabal would be a very frightening force.
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08-17-2017, 06:33 AM | #175 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Alternate Crosstime Organizations
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Is the Abyss a crosstime organization, or a force of nature? I don't see any way to use the Abyss as a recurring element (friendly or not) the way I can use Centrum or the Cabal.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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08-17-2017, 07:46 AM | #176 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Alternate Crosstime Organizations
It's an interesting extension to the Abyss from Cabal, and gives the demons more to do than just lurk in wait for travellers. I might use it sometime in Infinite Cabal.
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08-17-2017, 10:52 AM | #177 |
Join Date: Dec 2007
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Re: Alternate Crosstime Organizations
Personally I'd tone it down a little. The invading demon army thing is an FRP standard but the way you wrote it defines all positive mana worlds as doomed since they will inevitably summon demons if only by accident.
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08-17-2017, 10:54 AM | #178 | |
Join Date: Sep 2004
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Re: Alternate Crosstime Organizations
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08-17-2017, 11:08 AM | #179 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Alternate Crosstime Organizations
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I'm not sure why just pouring through the first gate that gets opened wouldn't work: you'd have to put some restrictions up. The first one that occurs to me is a time limit on low long demons can stay in a place without long-standing demonic taint, as well as letting the be banished, be extra vulnerable to magic, and so forth. You fight the demonic influence by reducing the number of demons and demon-summoning in a world. presumably the taint isn't cumulative: you've got to have a certain number of demons summoned in a given year. And without external information mages won't know to not go hog wild on using these new and useful servants. Some quanta, notably the ones centrum have access to, have no worlds with mana. We might have an explanation now.
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08-17-2017, 11:33 AM | #180 |
Join Date: Jun 2006
Location: On the road again...
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Re: Alternate Crosstime Organizations
Knights of Celestia
"Wherever the demons of the Abyss appear, the Knights of Celestia will be there to drive them back." Formed in response to the threat of the Demon Lords of the Abyss, the Knights of Celestia are a group of demon hunters, peacekeepers, and even the occasional being that could only be called "angels" who are dedicated to pushing back against the demons, protecting the innocent from demonic incursion and taking actions to prevent future incursions. Most use magic in some form to travel between worlds, and are hesitant to let others know other worlds exist. Sometimes, however, the Knights recognize that a world is lost to the demons and acts to transplant survivors to a world where they can start over. The weaponry of the Knights changes in respect to the local tech levels. Some Knights wear armor and carry magic swords and shields; others carry guns, laser, blasters, and a few carry energy swords and force shield bracers. Cybernetic replacements, bionic enhancements, and biomods aren't unknown among ultra-tech Knights, either. Since the Knights often use magic to combat darker magic, some see them as foolishly fighting a losing battle. However, the Knights' magic does not use mana, instead being channeled from an entity of pure light. (In game terms, they use Power Investiture, not Magery.) Most Knights call their magical patron "God", though many also claim to be channeling the power of "angels", "saints", "the stars", and "the Light" (one sect inside the Knights calls it "The Force"); the exact nature of the patron is unknown. The origin of the Knights is lost to antiquity. They acknowledge a supreme leadership, a Patriarch of the Order, but most Knights operate in small groups independent of the main group. They often work alongside native heroes against the demons, usually but not always acting as the leaders of the groups. If there is a world out there that has the local name Celestia, it has not been located. The Cabal are fairly antagonistic to the Knights, since the Cabal often makes use of the Abyss for their own ends. Centrum acknowledges the Knights as a disinterested third party whose agenda doesn't conflict with their own; Infinity doesn't know what to think of the Knights. More humanitarian factions inside Infinity accept their help without question; more militant factions see the Knights as meddlers who break the Secret when it pleases them. Reich-5 wish to bring the Knights under the control of the Führer, which the Knights unanimously reject.
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campaign design, infinite worlds, infinity unlimited, worldlines |
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