03-05-2015, 02:58 PM | #41 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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He rarely does any inventing during an adventure that I can remember--it's usually more a case of "I've been working on a device for just this occasion" or, "I realized last time I faced Clayface that I would need...". Instead, I'd just allow him to use his massive financial resources and high skills and intelligence to offset penalties for rushing.
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My ongoing thread of GURPS versions of DC Comics characters. |
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03-05-2015, 03:15 PM | #42 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Hero: Oracle
Alias: Barbara "Babs" Gordon, Batgirl Team Affiliations: Bat-Family, Birds of Prey Barbara Gordon, daughter of the police commissioner James Gordon, was always a prodigy with a genius IQ and photographic memory. When Batman came on the scene, she became obsessed and funneled her energy and intellect into become a vigilante herself. She was agile and athletic (from gymnastics and ballet) and her father had taught her how to defend herself, so when she became the original Batgirl she did so on her own without permission from Batman or anybody else. Soon, she was brought into the fold and trained by Batman himself. Her career as Batgirl ended when the joker ambushed her in her home and shot her through the stomach, severing her spine. Newly paralyzed, she had to find another way to carry on the fight. Now she uses her prodigious computer hacking skills to act as the eyes and ears of the superhuman community, warning them of danger and coordinating their efforts. Additionally, she runs a super-team of her own to act as a sort of covert ops unit of the superhero community: the Birds of Prey. Quote:
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 03-07-2015 at 03:51 PM. |
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03-05-2015, 03:29 PM | #43 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Supporting Character: Commissioner James Gordon
Alias: Jim. Team Affiliations: Bat-Family, GCPD. Jim Gordon was a Sargent in the Gotham City Police Department, just trying to do good and help people from within a sea of corruption and graft, when the first reports started coming in that a man dressed like a bat was assaulting mobsters and street criminals in his jurisdiction. At first he was opposed to vigilantism, but he soon came to see that Batman was Gotham cities only hope. And when he deduced the masked vigilante's secret identity, he kept it to himself. Furthermore, when other people in the department start to ask questions about where Batman gets the money for his one man war on crime, he steers them away. Now that he's risen to the top of the department he does his best to stay out of Batman's way and help when possible. And when the city needs it's hero, Gordon decides when the bat-signal is lit. While not exactly a super-hero, Jim Gordon is more formidable than he looks. He's an ex-marine with a keen mind and a pragmatic outlook. Quote:
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 03-07-2015 at 03:03 PM. |
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03-05-2015, 05:51 PM | #44 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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However this is a "thing" he does in the Arkham series (and maybe a little bit in the Lego games), isn't it? Haven't played them but I regularly watch kwingletsplays on Youtube; he's a big Nightwing fan (his old channel was Knightwing01, but people preferred the Lets Plays so it rarely updates now). He actually does Character Lore (while playing for background imagery and sometimes relevant visuals) that while not perfect, is generally correct... ...okay, getting a bit off focus there, but I wanted to cite my source. So while I haven't played those games, I've watched play through's with a decent amount of detail on all of them, and pretty sure in all games at least once Batman will take an enemies special tech, adopt it then adapt it to his own needs. Definitely not mainstream, but then again this series of games could shape the expectations of fans for a while. TL;DR: If you know we are wrong, we are wrong but at least I got the impression Batman does this often enough that if you weren't trying to tone him down, it would be one of the dozens of Advantages he has but doesn't often use because he's Batman and he just needs to solve the problem once, not once each and every way he can. XD You might review the rules and the mythos and see if some of what he does is better represented by Gadgeteer with severe limitations versus him soaking penalties and getting lucky.
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03-05-2015, 06:14 PM | #45 | |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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However, this is an ability I simply don't remember seeing Batman use in any of the comics and cartoons that are serving as my inspiration. Although I've seen plenty of cases where he'll stick an alien device in an empty belt pouch to examine back in the Batcave. I can see how that wouldn't be as fun in a video game, but there you have it. My Batman can do what you're talking about, but not that fast and not on-site. 1dX10 minutes to analyse and 1d hours to modify (as described for Gadgeteer) works perfectly for what I need. We're going to have to agree to disagree, I'm afraid.
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My ongoing thread of GURPS versions of DC Comics characters. |
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03-05-2015, 06:37 PM | #46 | |
Join Date: Aug 2004
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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However, almost any number of Gizmos to pull just the right thing, already prepared, out of his utility belt is entirely appropriate. Didn't read through carefully enough to see if that's on the sheet, yet. |
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03-05-2015, 09:08 PM | #47 |
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
He has 3 Gizmos in this version. Certainly could be higher.
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My ongoing thread of GURPS versions of DC Comics characters. |
03-06-2015, 12:27 AM | #48 |
Join Date: Jun 2006
Location: On the road again...
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Three Gizmos are certainly useful enough, if you consider a single issue (or a 9-page story in an anthology title or backup story in an annual) or television episode a "gaming session". This gives him three unspecified gadgets in his utility belt (or his "special super thermal-B long underwear") every game session, which refresh the next time his player, Batgirl's player, Nightwing's player, and Robin's player sit down at the gaming table.
One thing I didn't see with Babs is her unofficial JLA membership. From The Titans #1: Tempest (formerly Aqualad): I mean, who really runs the JLA nowadays? Nightwing: Batman. Flash: Superman. Troia: Wonder Woman. Lian Harper (Arsenal's daughter): Oracle. The five founding Titans look at each other and realize, Lian's right.
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03-06-2015, 01:32 AM | #49 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
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03-06-2015, 07:18 AM | #50 | ||
Join Date: Oct 2007
Location: Vermont
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Re: [SUPERS] My Unofficial Handbook to the DC Universe
Quote:
Quote:
[EDIT] On second thought, do I want to go down this road and open up having to figure out everyone's reputation within the super-hero community?
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 03-06-2015 at 07:54 AM. |
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batman, dc comics, phantasm, superman, supers, vonkatzen |
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