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Old 03-05-2015, 02:58 PM   #41
aesir23
 
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by chandley View Post
Oh I agree with the MA pool for all of that, its great. What I was petitioning for Fast Gadgeteer for was the more permanent kinds of mods he makes to equipment that isnt really a "Gadget limited Ability" in GURPS terms. Like the Batmobile or Batjet. Or if he has it in this build, that crime computer of his. All cutting to bleeding edge equipment that he has taken one step further and customized. You dont get the impression he spends months to years modding the Batmobile is all.

If it dont fit, it dont fit, just something to consider.
I just think Quick Gadgeteer takes things too far. Batman's never really shown to work like McGuyver building new gadgets out of the trash in an alley way, or making a new device overnight to face a threat.

He rarely does any inventing during an adventure that I can remember--it's usually more a case of "I've been working on a device for just this occasion" or, "I realized last time I faced Clayface that I would need...".

Instead, I'd just allow him to use his massive financial resources and high skills and intelligence to offset penalties for rushing.
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Old 03-05-2015, 03:15 PM   #42
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Oracle
Alias: Barbara "Babs" Gordon, Batgirl
Team Affiliations: Bat-Family, Birds of Prey

Barbara Gordon, daughter of the police commissioner James Gordon, was always a prodigy with a genius IQ and photographic memory.

When Batman came on the scene, she became obsessed and funneled her energy and intellect into become a vigilante herself. She was agile and athletic (from gymnastics and ballet) and her father had taught her how to defend herself, so when she became the original Batgirl she did so on her own without permission from Batman or anybody else.

Soon, she was brought into the fold and trained by Batman himself.

Her career as Batgirl ended when the joker ambushed her in her home and shot her through the stomach, severing her spine. Newly paralyzed, she had to find another way to carry on the fight.

Now she uses her prodigious computer hacking skills to act as the eyes and ears of the superhuman community, warning them of danger and coordinating their efforts.

Additionally, she runs a super-team of her own to act as a sort of covert ops unit of the superhero community: the Birds of Prey.

Quote:
Name: Oracle AKA Barbara Gordon

Attributes [280]
ST 10
DX 15 [100]
IQ 17 [140]
HT 14 [40]

HP 10
Will 17
Per 17
FP 14

Basic Lift 20
Damage 1d-1/1d+1

Basic Speed 7.25
Basic Move 1 (Basic Move includes -6 from 'Reduced Basic Move')

Ground Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: Japanese (Accented) [4].

Advantages [185]
Ally (Batgirl) (100% of starting points) (9 or less) [5]
Ally (Black Canary) (100% of starting points) (9 or less) [5]
Ally (Huntress) (100% of starting points) (9 or less) [5]
Ally (Lady Blackhawk) (75% of starting points) (9 or less) [3]
Ally (Nightwing) (125% of starting points) (6 or less) [5]
Appearance (Beautiful) [12]
Born to Be Wired (4) [20]
Combat Reflexes [15]
Fit [5]
Flexibility [5]
High Pain Threshold [10]
Oracle (Digital) [15]
Patrons (Batman) (9 or less) [10]
Photographic Memory [10]
Reputation (Brilliant Hacker/Leader/Attack Coordinator) (3) (7 or less; Small class) [1]
Striking ST ((Trained)) (1) [5]
Trained By A Master [30]
Wealth (Wealthy) [20]

Perks [4]
Better Gear (Computing/Electronics) [1]
Off-Hand Weapon Training (Smallsword) [1]
Style Familiarity (Escrima) [1]
Style Familiarity (Trained by Batman) [1]

Disadvantages [-130]
Dependent (Jim Gordon) (No more than 50%) (9 or less; Friend) [-5]
Enemy (The Calculator) (Equal in power to the PC) (9 or less) [-10]
Lame (Paraplegic) [-30]
Pacifism (Cannot Kill) [-15]
Reduced Basic Move (-6) (Affects Move) [-30]
Secret Identity (Possible Death) [-30]
Sense of Duty (Superhero Community) (Large Group) [-10]

Quirks [-2]
On again off again thing with Nightwing [-1]
Wears Reading Glasses [-1]

Skills [148]
Accounting IQ/H - IQ-2 15 [1]
Acrobatics DX/H - DX-1 14 [2]
Acting IQ/A - IQ-1 16 [1]
Administration IQ/A - IQ-1 16 [1]
Area Knowledge (Gotham) IQ/E - IQ+1 18 [2]
Blind Fighting Per/VH - Per-2 15 [2]
Boating/TL8 (Motorboat) DX/A - DX-1 14 [1]
Body Control HT/VH - HT-2 12 [2]
Breath Control HT/H - HT+0 14 [4]
Climbing DX/A - DX+2 17 [1]
includes: +3 from 'Flexibility'
Computer Hacking/TL8 IQ/VH - IQ+5 22 [12]
includes: +4 from 'Born to Be Wired'
Computer Operation/TL8 IQ/E - IQ+5 22 [2]
includes: +4 from 'Born to Be Wired'
Computer Programming/TL8 IQ/H - IQ+4 21 [4]
includes: +4 from 'Born to Be Wired'
Criminology/TL8 IQ/A - IQ-1 16 [1]
Cryptography/TL8 IQ/H - IQ+2 19 [1]
includes: +4 from 'Born to Be Wired'
Current Affairs/TL8 (local region) IQ/E - IQ+1 18 [1]
Driving/TL8 (Automobile) DX/A - DX-1 14 [1]
Driving/TL8 (Motorcycle) DX/A - DX+0 15 [2]
Dual-Weapon Attack (Thrown Weapon (Shuriken)]) Tech/H - 14 [0]
Electronics Operation/TL8 (Communications) IQ/A - IQ-1 16 [1]
Electronics Operation/TL8 (Security) IQ/A - IQ-1 16 [1]
Electronics Operation/TL8 (Surveillance) IQ/A - IQ-1 16 [1]
Electronics Repair/TL8 (Computers) IQ/A - IQ+3 20 [1]
includes: +4 from 'Born to Be Wired'
Escape DX/H - DX+1 16 [1]
includes: +3 from 'Flexibility'
Expert Skill (Computer Security) IQ/H - IQ+3 20 [2]
includes: +4 from 'Born to Be Wired'
Fast-Draw (Shuriken) DX/E - DX-4 11 [2]
includes: +1 from 'Combat Reflexes', -6 from 'Lame (Paraplegic)'
Finance IQ/H - IQ-2 15 [1]
First Aid/TL8 (Human) IQ/E - IQ+0 17 [1]
Holdout IQ/A - IQ-1 16 [1]
Interrogation IQ/A - IQ-1 16 [1]
Judo DX/H - DX-5 10 [8]
includes: -6 from 'Lame (Paraplegic)'
Karate DX/H - DX-5 10 [8]
includes: -6 from 'Lame (Paraplegic)'
Lockpicking/TL8 IQ/A - IQ+0 17 [2]
Main-Gauche DX/A - DX-6 9 [1]
includes: -6 from 'Lame (Paraplegic)'
Meditation Will/H - Will-2 15 [1]
Parachuting/TL8 DX/E - DX+0 15 [1]
Piloting/TL8 (High-Performance Airplane) DX/A - DX-1 14 [1]
Pressure Points (Human) IQ/H - IQ-1 16 [2]
Professional Skill (Librarian) IQ/A - IQ+0 17 [2]
Psychology (Human) IQ/H - IQ-2 15 [1]
Research/TL8 IQ/A - IQ+5 22 [20]
Savoir-Faire (Dojo) IQ/E - IQ+0 17 [1]
Shadowing IQ/A - IQ-1 16 [1]
Smallsword DX/A - DX-3 12 [12]
includes: -6 from 'Lame (Paraplegic)'
Stealth DX/A - DX+1 16 [4]
Swimming HT/E - HT+0 14 [1]
Tactics IQ/H - IQ+2 19 [12]
Targeted Attack (Shuriken Throw/Hand) Tech/H - 16 [3]
Thrown Weapon (Shuriken) DX/E - DX+3 18 [8]
Wheelchair Combat (Smallsword) Tech/H - 16 [5]

Stats [280] Ads [185] Disads [-130] Quirks [-2] Skills [148] = Total [485]
Note: The "Wheelchair Combat" technique buys off the penalty for Paraplegic.

Last edited by aesir23; 03-07-2015 at 03:51 PM.
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Old 03-05-2015, 03:29 PM   #43
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Supporting Character: Commissioner James Gordon
Alias: Jim.
Team Affiliations: Bat-Family, GCPD.

Jim Gordon was a Sargent in the Gotham City Police Department, just trying to do good and help people from within a sea of corruption and graft, when the first reports started coming in that a man dressed like a bat was assaulting mobsters and street criminals in his jurisdiction.

At first he was opposed to vigilantism, but he soon came to see that Batman was Gotham cities only hope. And when he deduced the masked vigilante's secret identity, he kept it to himself. Furthermore, when other people in the department start to ask questions about where Batman gets the money for his one man war on crime, he steers them away.

Now that he's risen to the top of the department he does his best to stay out of Batman's way and help when possible. And when the city needs it's hero, Gordon decides when the bat-signal is lit.

While not exactly a super-hero, Jim Gordon is more formidable than he looks. He's an ex-marine with a keen mind and a pragmatic outlook.

Quote:
Name: James Gordon

Attributes [145]
ST 12 [20]
DX 12 [40]
IQ 14 [80]
HT 10

HP 12
Will 15 [5]
Per 14
FP 10

Basic Lift 29
Damage 1d-1/1d+2

Basic Speed 5.5
Basic Move 5

Ground Move 5
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities: Western (Native) [0].
Languages: English (Native) [0]; Spanish (Accented) [4].

Advantages [79]
Rank (Police) (5) [25]
Legal Enforcement Powers (1) [5]
Natural Copper (2) [20]
Patron (Batman) (Powerful Individual) (1) (9 or less; Special Abilities: extensive social or political power) [15]
Status (+2) [0]
includes: +2 from ' Rank (Police)'
Wealth (Comfortable) [10]

Perks [1]
Style Familiarity (Military Hand-to-Hand - MCMAP (U.S. Marine Corps Martial Arts Program)) [1]

Disadvantages [-63]
Bad Sight (Farsighted) (Glasses) [-10]
Code of Honor (Police) [-5]
Duty (Police) (15 or less (almost always)) [-15]
Enemy (Corrupt Police) (Medium-sized group (6-20 people)) (6 or less; Hunter; Unknown) [-12]
Overweight [-1]
Pacifism (Cannot Harm Innocents) [-10]
Sense of Duty (The good people of Gotham) (Large Group) [-10]

Quirks [-2]
Caffeine Addiction [-1]
Occassional Cigar Smoker [-1]

Skills [90]
Acting IQ/A - IQ-1 13 [1]
Administration IQ/A - IQ-1 13 [1]
Area Knowledge (City) IQ/E - IQ+1 15 [2]
Area Knowledge (Precinct) IQ/E - IQ+1 15 [2]
Armoury/TL8 (Small Arms) IQ/A - IQ-1 13 [1]
Body Language (Human) Per/A - Per+1 15 [1]
includes: +2 from 'Natural Copper'
Brawling DX/E - DX+1 13 [2]
Camouflage IQ/E - IQ+0 14 [1]
Computer Operation/TL8 IQ/E - IQ+0 14 [1]
Criminology/TL8 IQ/A - IQ+3 17 [4]
includes: +2 from 'Natural Copper'
Current Affairs/TL8 (Gotham City) IQ/E - IQ+1 15 [2]
Detect Lies Per/H - Per+2 16 [4]
includes: +2 from 'Natural Copper'
Diplomacy IQ/H - IQ-1 13 [2]
Driving/TL8 (Automobile) DX/A - DX+0 12 [2]
Fast-Talk IQ/A - IQ+1 15 [4]
Forensics/TL8 IQ/H - IQ-1 13 [2]
Guns/TL8 (Pistol) DX/E - DX+1 13 [2]
Guns/TL8 (Rifle) DX/E - DX+0 12 [1]
Guns/TL8 (Shotgun) DX/E - DX+0 12 [1]
Holdout IQ/A - IQ+0 14 [2]
Interrogation IQ/A - IQ+3 17 [4]
includes: +2 from 'Natural Copper'
Intimidation Will/A - Will+0 15 [2]
Judo DX/H - DX+1 13 [8]
Law (Criminal) IQ/H - IQ-2 12 [1]
Leadership IQ/A - IQ+2 16 [8]
Observation Per/A - Per+2 16 [2]
includes: +2 from 'Natural Copper'
Politics IQ/A - IQ+0 14 [2]
Professional Skill (Law Enforcement) IQ/A - IQ+1 15 [4]
Psychology (Human) IQ/H - IQ-2 12 [1]
Public Speaking IQ/A - IQ+0 14 [2]
Savoir-Faire (Military) IQ/E - IQ+0 14 [1]
Savoir-Faire (Police) IQ/E - IQ+2 16 [1]
includes: +2 from 'Natural Copper'
Shadowing IQ/A - IQ+2 16 [2]
includes: +2 from 'Natural Copper'
Soldier/TL8 IQ/A - IQ-1 13 [1]
Stealth DX/A - DX+0 12 [2]
Streetwise IQ/A - IQ+2 16 [2]
includes: +2 from 'Natural Copper'
Tactics IQ/H - IQ+1 15 [8]
Writing IQ/A - IQ-1 13 [1]

Stats [145] Ads [79] Disads [-63] Quirks [-2] Skills [90] = Total [250]

Last edited by aesir23; 03-07-2015 at 03:03 PM.
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Old 03-05-2015, 05:51 PM   #44
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by aesir23 View Post
I just think Quick Gadgeteer takes things too far. Batman's never really shown to work like McGuyver building new gadgets out of the trash in an alley way, or making a new device overnight to face a threat.

He rarely does any inventing during an adventure that I can remember--it's usually more a case of "I've been working on a device for just this occasion" or, "I realized last time I faced Clayface that I would need...".

Instead, I'd just allow him to use his massive financial resources and high skills and intelligence to offset penalties for rushing.
I mean I can't cite specifics so I could easily be mistaken, but I could have sworn at times he does very occasionally pull a McGuyver. "Occasionally" relative to all versions; I am thinking in certain series he was a bit more likely to do this but I haven't seen any of them particularly recent so it could be a mistaken impression.

However this is a "thing" he does in the Arkham series (and maybe a little bit in the Lego games), isn't it? Haven't played them but I regularly watch kwingletsplays on Youtube; he's a big Nightwing fan (his old channel was Knightwing01, but people preferred the Lets Plays so it rarely updates now). He actually does Character Lore (while playing for background imagery and sometimes relevant visuals) that while not perfect, is generally correct...

...okay, getting a bit off focus there, but I wanted to cite my source. So while I haven't played those games, I've watched play through's with a decent amount of detail on all of them, and pretty sure in all games at least once Batman will take an enemies special tech, adopt it then adapt it to his own needs. Definitely not mainstream, but then again this series of games could shape the expectations of fans for a while.

TL;DR: If you know we are wrong, we are wrong but at least I got the impression Batman does this often enough that if you weren't trying to tone him down, it would be one of the dozens of Advantages he has but doesn't often use because he's Batman and he just needs to solve the problem once, not once each and every way he can. XD You might review the rules and the mythos and see if some of what he does is better represented by Gadgeteer with severe limitations versus him soaking penalties and getting lucky.
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Old 03-05-2015, 06:14 PM   #45
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

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Originally Posted by Otaku View Post
However this is a "thing" he does in the Arkham series (and maybe a little bit in the Lego games), isn't it? Haven't played them but I regularly watch kwingletsplays on Youtube; he's a big Nightwing fan (his old channel was Knightwing01, but people preferred the Lets Plays so it rarely updates now). He actually does Character Lore (while playing for background imagery and sometimes relevant visuals) that while not perfect, is generally correct...
Well, I looked over the rules for gadgeteering, and I see that Modification of existing gadgets takes 1d hours for a gadgeteer and 1dX10 minutes for a quick gadgeteer. So that supports your theory for the use you're talking about.

However, this is an ability I simply don't remember seeing Batman use in any of the comics and cartoons that are serving as my inspiration. Although I've seen plenty of cases where he'll stick an alien device in an empty belt pouch to examine back in the Batcave. I can see how that wouldn't be as fun in a video game, but there you have it.

My Batman can do what you're talking about, but not that fast and not on-site. 1dX10 minutes to analyse and 1d hours to modify (as described for Gadgeteer) works perfectly for what I need.

We're going to have to agree to disagree, I'm afraid.
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Old 03-05-2015, 06:37 PM   #46
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by aesir23 View Post
I just think Quick Gadgeteer takes things too far. Batman's never really shown to work like McGuyver building new gadgets out of the trash in an alley way, or making a new device overnight to face a threat.

He rarely does any inventing during an adventure that I can remember--it's usually more a case of "I've been working on a device for just this occasion" or, "I realized last time I faced Clayface that I would need...".

Instead, I'd just allow him to use his massive financial resources and high skills and intelligence to offset penalties for rushing.
He needs Gadgeteer for all the things that are really equipment that doesn't need to be bought with points... but not Quick Gadgeteer.

However, almost any number of Gizmos to pull just the right thing, already prepared, out of his utility belt is entirely appropriate. Didn't read through carefully enough to see if that's on the sheet, yet.
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Old 03-05-2015, 09:08 PM   #47
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

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Originally Posted by vitruvian View Post
However, almost any number of Gizmos to pull just the right thing, already prepared, out of his utility belt is entirely appropriate. Didn't read through carefully enough to see if that's on the sheet, yet.
He has 3 Gizmos in this version. Certainly could be higher.
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Old 03-06-2015, 12:27 AM   #48
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Three Gizmos are certainly useful enough, if you consider a single issue (or a 9-page story in an anthology title or backup story in an annual) or television episode a "gaming session". This gives him three unspecified gadgets in his utility belt (or his "special super thermal-B long underwear") every game session, which refresh the next time his player, Batgirl's player, Nightwing's player, and Robin's player sit down at the gaming table.

One thing I didn't see with Babs is her unofficial JLA membership. From The Titans #1:

Tempest (formerly Aqualad): I mean, who really runs the JLA nowadays?
Nightwing: Batman.
Flash: Superman.
Troia: Wonder Woman.
Lian Harper (Arsenal's daughter): Oracle.
The five founding Titans look at each other and realize, Lian's right.
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Old 03-06-2015, 01:32 AM   #49
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by tbrock1031 View Post
One thing I didn't see with Babs is her unofficial JLA membership. From The Titans #1:

Tempest (formerly Aqualad): I mean, who really runs the JLA nowadays?
Nightwing: Batman.
Flash: Superman.
Troia: Wonder Woman.
Lian Harper (Arsenal's daughter): Oracle.
The five founding Titans look at each other and realize, Lian's right.
I'd give her a big reputation among heroes for being the brains behind most of the coordinated crime fighting.
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Old 03-06-2015, 07:18 AM   #50
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by tbrock1031 View Post
\
One thing I didn't see with Babs is her unofficial JLA membership. From The Titans #1:

Tempest (formerly Aqualad): I mean, who really runs the JLA nowadays?
Nightwing: Batman.
Flash: Superman.
Troia: Wonder Woman.
Lian Harper (Arsenal's daughter): Oracle.
The five founding Titans look at each other and realize, Lian's right.
Quote:
Originally Posted by RyanW View Post
I'd give her a big reputation among heroes for being the brains behind most of the coordinated crime fighting.
Yes, good point. I'll make that adjustment.

[EDIT] On second thought, do I want to go down this road and open up having to figure out everyone's reputation within the super-hero community?

Last edited by aesir23; 03-06-2015 at 07:54 AM.
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