12-04-2011, 11:01 AM | #21 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Making injury multipliers based on SM.
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http://www.telegraph.co.uk/earth/wil...and-arrow.html . Luke |
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12-04-2011, 12:15 PM | #22 | ||
Join Date: Jul 2008
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Re: Making injury multipliers based on SM.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-04-2011, 12:31 PM | #23 |
Join Date: May 2007
Location: Verona, Italy
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Re: Making injury multipliers based on SM.
Is this ruling integral to DF? Where can I find it in the books?
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My Vanity Vent... |
12-04-2011, 02:02 PM | #24 | |
Join Date: Jan 2010
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Re: Making injury multipliers based on SM.
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What's the citation for putting hundreds of bullets through an elephant without killing it? |
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12-04-2011, 04:55 PM | #25 | |
Join Date: Sep 2004
Location: Canada
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Re: Making injury multipliers based on SM.
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Although it probably should be - taking only a second to actively drive off someone who's in the middle of stabbing you seems like you'd have to be very good at it. Now, doing it right before the murdering actually starts? Sure no penalty at all. Possibly even no haste penalty if you're not actively being murdered, even if fighting's going on around you. But, whatever :)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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12-04-2011, 07:33 PM | #26 |
Join Date: Aug 2005
Location: Denmark
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Re: Making injury multipliers based on SM.
I think the idea is pretty good, but I don't think it should apply to Crushing or explosions.
Also, I think cutting attacks become a bit problematic, especially with high damage. Should my sword deals less cutting against someones leg just because it's a big leg?' I understand the reason for making it for bullets Piercing damage which is already based on size. But not so much for anything else. Also how about Innate Attacks costs for piercing damage types? --- That said I agree that it would be nice with some modifier to mak e big monsters last longer against firearms. |
12-04-2011, 07:40 PM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making injury multipliers based on SM.
Significant penalties to squeezing through small spaces basically negates this. If vehicles or riding animals are in play, the increased weight is enough to be a net drawback.
Without house rules, this isn't true. I'll take a stealth bonus over an intimidation bonus any day. Dramatically outweight by the gear weight modifiers for size. |
12-04-2011, 07:43 PM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Making injury multipliers based on SM.
There's a lot of difference between 'killing it now' and 'killing it eventually'. Emptying an AR clip into an elephant is extremely likely to kill it eventually, but it may not stop it from running around quite a lot first.
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12-04-2011, 08:08 PM | #29 | |||
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Making injury multipliers based on SM.
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While I love DouglasCole's work, he is so far past me on guns and ballistics that I don't think I could use his stuff without screwing it up. Last edited by Tyneras; 12-04-2011 at 08:13 PM. |
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12-04-2011, 08:12 PM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Making injury multipliers based on SM.
A ST 50 mouse can lift one wheel of your car a couple of inches off the the ground. A ST 50 giant can pick your entire car up and put it somewhere else.
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house rule, pyramid 3/34 |
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