08-19-2011, 10:25 PM | #31 |
Join Date: Oct 2006
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Re: Pyramid #3/34: Alternate GURPS
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08-20-2011, 01:03 AM | #32 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Pyramid #3/34: Alternate GURPS
Quote:
Although, I'm not sure the length should be yards. Factoring in "off by factor of 10" and your numbers, dDR21x1500/90 = 350. But I did notice that 9 armour sections, dDR9x1.4, with a length of 56 yards gives a depth of 330. The 1,100ton U-534's pressure hull is about 56 metres.
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08-20-2011, 08:25 AM | #33 | ||
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: Pyramid #3/34: Alternate GURPS
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I hope at some point in the future someone gives this another shot. Maybe with the article out, more people will try. I realize this isn't so generically useful and fits a more... minute... range of settings. Quote:
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08-20-2011, 12:01 PM | #34 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Pyramid #3/34: Alternate GURPS
Be aware that that is my interpretation of appearances, not an official statement, which I have no authority or qualifications to make.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
08-20-2011, 01:37 PM | #35 |
Join Date: Aug 2004
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Re: Pyramid #3/34: Alternate GURPS
Spaceships does not discriminate between form hulls and pressure hulls, which is going to lead to some unintentionally wierd results for modern and ultra-tech submarines :/ May want to include a TL modifier to account for it.
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08-20-2011, 02:05 PM | #36 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Pyramid #3/34: Alternate GURPS
I also notice that (assuming projectile damage in Spaceships is Pi++), that the change in the Unliving modifier in Mr. Pulver's Extreme Damage article will help out some people who complain that a missile battle always leaves ships either unhurt or vaporized.
However, it also makes fighters even more useless.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
08-20-2011, 02:17 PM | #37 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Pyramid #3/34: Alternate GURPS
Quote:
Edit: That reminds me of a Futurerama episode where their spaceship is dragged to the bottom of the ocean. "How many atmospheres of press can we take?!" "Well, it is a spaceship, so between one and zero." |
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08-20-2011, 02:30 PM | #38 |
Join Date: Aug 2004
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Re: Pyramid #3/34: Alternate GURPS
I don't expect Spaceships to cover every edge case (go buy Transhuman Space: Under Pressure if you want lots of ship and submersible details not covered by Vehicles) so simplicity is key. A TL or price mod can handle some of the crush depth issues. Another, more complex way, is to build it as a Core/Husk design with the pressure hull as a smaller vehicle. Basically, this is like an Upper Stage/Small Upper Stage you can spread out a bit between sections in the outer form hull if you wish. The core contains all the living spaces, control room, life support, and the torpedo tubes. It will also usually house the power plant and sometimes the propulsion (if accessible - note that Smaller propulsion systems can get whacky results sometimes). The form hull can house the ballast tanks (Spaceships does not have hydrodynamic lift rules), missile batteries, some armor modules, and so on. You can even design it as multiple Small Upper Stages and calculate crush depth separately for each - the form hull is flooded and doesn't have a crush depth (it's armor is there to protect the inner hulls from concussion damage).
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08-20-2011, 06:47 PM | #39 |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: Pyramid #3/34: Alternate GURPS
Just curious...is there any plan to update the formula for crush depth and then repost the issue once the errata is fixed? It shouldn't be too hard since there's no printing, just updating a file, and then people can download it at their leisure.
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08-20-2011, 07:52 PM | #40 | |
Join Date: Sep 2004
Location: Canada
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Re: Pyramid #3/34: Alternate GURPS
Quote:
Has anyone actually reported this to the errata email address or through the web form? Whomever is wearing the errata hat right now won't ever do the work unless someone tells them ;)
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