08-18-2011, 10:32 PM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Pyramid #3/34: Alternate GURPS
What is GURPS' greatest strength? Its internal consistency? Its realism? Its ability to be burned as an alternative fuel source? While I could agree with any of those, I'd suggest that its ease of customization may be what sets GURPS apart from many systems. And fortunately, we were able to find a half-dozen authors who felt the same way.
Pyramid #3/34: Alternate GURPS is the product of those authors' fevered dreams. Each starts with the system that we all know and love, but takes it somewhere exciting and new. Why, just look at what you get:
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08-18-2011, 10:46 PM | #2 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Pyramid #3/34: Alternate GURPS
Hey, this seems interesting . . .
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08-18-2011, 10:49 PM | #3 |
Join Date: Sep 2006
Location: Seoul, Korea
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Re: Pyramid #3/34: Alternate GURPS
I'm SO buying this next month. (CURSE YOU SALARY! Why must you fall monthy and not biweekly!)
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08-18-2011, 11:22 PM | #4 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Pyramid #3/34: Alternate GURPS
Thankfully, I have very few expensive hobbies.
I buy TV series on DVD, but I'm waiting for the pre-orders to hit 40% off. (I have literally hundreds of DVDs--perhaps as much as 1000--in my collection, plenty I haven't watched yet...) I have NetFlix, but that's only going to be $16 a month. I have WoW, but that's only $15 ($16?) a month. I have cable & internet, that's pretty expensive... And I buy a few books every once in awhile. So my main hobby is role-playing games. And, aside from Dresden Files and the Mongoose Traveller core book (plus Hammers Slammers), it's all been GURPS for the last couple of years. So keep up the good work, guys! :-) |
08-19-2011, 12:18 AM | #5 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Pyramid #3/34: Alternate GURPS
I really like Eidetic Memory: Extreme Damage. I'm definitely going to use it next time it comes up. It kind of makes me wish that all attacks had a wound size modifier (like piercing), there is a bit of difference if a giant is taking crushing damage after getting hit by fist sized stones or horse sized catapult stones.
I'm still mulling over Armor Revisited and Ten Tweaks to Customize Combat. Lots of possibilities there. Great issue! |
08-19-2011, 12:49 AM | #6 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/34: Alternate GURPS
Quote:
Wasn't a table, it was a formula with some explanations of what I did. Might have been a different table somewhere else, tho, since I remember generating one.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 08-19-2011 at 01:40 AM. |
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08-19-2011, 02:31 AM | #7 |
Join Date: Nov 2007
Location: Sydney
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Re: Pyramid #3/34: Alternate GURPS
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08-19-2011, 07:54 AM | #8 |
Join Date: Aug 2004
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Re: Pyramid #3/34: Alternate GURPS
I'm not sure if it's the table that everyone is thinking about, but GURPS Loadouts: Monster Hunters (p. 9) has a sidebar that offers optional wounding modifiers (and typical calibers) at 0.1 increments from 1.5x through 2.0x.
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08-19-2011, 10:30 AM | #9 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/34: Alternate GURPS
As a fan of Torg (and the SAGA Marvel RPG) I loved the dice to deck mechanic! It was a real close one with the Spaceships article. I like it enough that I'm working on a permanent set that's laminated and using this for the cards. I'm wanting to use the Armor = Dice mechanic but I'm not sure if it will slow down game play more...
Still, overall great issue! :)
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08-19-2011, 12:33 PM | #10 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Pyramid #3/34: Alternate GURPS
Well, I need to tweak my personal conversion of Bestiary 3e (so I can have all the point values) to accommodate the new ST and SM data. Funny, I would have guesses T Bone would have written that article. I guess he was more interested in getting preemptive Dodge in print by SJG somehow.
I want to know how those grappling rules work in play. |
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