05-22-2012, 08:58 AM | #521 | |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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05-22-2012, 09:01 AM | #522 | |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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05-22-2012, 09:06 AM | #523 | |
Join Date: Aug 2009
Location: at the bottom of a very large coffee cup
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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05-22-2012, 09:11 AM | #524 | |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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-50 disad for blindness were he can not see anything at all is worth -50 pts. He has a 360° "vision" via his radar, he even seems to have a type of enhanced time sense since he can see bullet flight (but it seems to be build into radar). He can΄t see color - so he is color blind. Color blindness -10 pts.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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05-22-2012, 09:31 AM | #525 | |
Join Date: Aug 2009
Location: at the bottom of a very large coffee cup
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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If you're arguing how he SHOULD be written (as opposed to rules), then I submit to greater geeks than I. |
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05-22-2012, 01:31 PM | #526 |
Join Date: Jun 2008
Location: Provo, UT
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Mr. Fantastic seems way underpowered. I don't think Injury Tolerance /10 comes close to representing his resistance to damage.
No hand held firearm is going to harm him in the slightest. I think he might even be able to contain the explosions of things like Bazooka's and small missiles. I'm pretty sure he can survive things like punches from the Hulk. He can also reflect a lot of these attacks back at the attacker. He probably also needs some limited Super Strength. He can wrap himself around and contain people far stronger than himself. If he stretched himself across a road, couldn't he stop a moving car? I think he once survived being sucked up and used as chewing gum by the Hulk =D |
05-24-2012, 02:08 AM | #527 | ||||
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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For those that say, "he's read street signs, the Punisher's shirt, newspapers, etc. from a distance", I submit this argument for how he did these things: DD's radar-sense is acute enough that he can pick out variations in height/depth caused by stickers, t-shirt logos, and type. Anyone who can make out the individual scales on a fish could see the difference in height on a logo printed on a shirt or a sticker against a sheet of metal. He could probably see the difference in height for the letters on the page of paper as well (and as he was already reading when he went blind, he has no illiteracy issues), although I'm skeptical about this myself. To be entirely fair, I think his senses have varied by creative team. None of the DD issues I read back in the day ever indicated that he could read anything at a distance; all shots from his point of view had him staring at blank paper, blank road signs, etc. This might mean his touch is more sensitive than his radar-sense, if his fingers can read print but his radar cannot. Also remember that this is not for any given point in the mainstream (Earth-616) or Ultimates (Earth-6160) timelines, but an entirely new timeline (hence the use of the word "reboot" in the thread title). I'll entertain ideas as to how peoples' powers work, sure, but with characters that have contradictory explanations as to methods used (such as DD), I need to make judgement calls. I'll touch upon comments for Reed in a minute....
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-24-2012, 02:27 AM | #528 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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For the characters mentioned - and any other "superior intellect" characters that haven't - I cap IQ at 15, and add Talents and other factors to increase the effective IQ for those tasks to the 16-20 range. My take on Reed is that of a "hyper-intelligent dork" (the movie version nailed this perfectly, IMO). He's got Clueless and Oblivious, yes, but if his overall IQ was 19 - the benchmark given in 3e's Compendium I for "smartest alive", he'd still end up with his base IQ for social skills being in the 12-14 range after those disads were factored in. In my opinion, that's still too high! So I capped IQ at 15, giving him a base social IQ of around the 8-10 range, with Talents boosting his scientific and related skills to a base IQ of 19. Clear as mud? Note that Reed has the Reputation of being "the smartest man alive". That doesn't necessarily mean that he is. I'd probably give someone like Leonardo diVinci a higher overall IQ than Reed, because diVinci didn't specialize, being well-rounded in the physical, mental, and social sciences rather than just the physical. (Heck, I'd be tempted to give diVinci the IQ 20 slot, "smartest ever".) Quote:
And I'm suppressing giggles with the mental image of the Hulk trying to blow a wad of Richards-gum into a bubble big enough to burst.... :D
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-24-2012, 09:36 AM | #529 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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He has bounced bullets, so he should have a moderate amount of DR. I think he is largely rifle proof. Some of that might be his supersuit though, hard to say. EDIT: I dont know if it influences your builds, but the Gamer's Handbook of the Marvel Universe gives Mr. Fantastic roughly DR 25. It also suggests he can grab some of the other abilities of Diffuse, notably Infiltration, as an AA to Morph. I agree with you on the IQ thing, as a universe setting, it is an effective way of differentiating between various brains. I take it, however, that you are also not allowing any form of Gadgeteer? If anyone qualified for Fast Gadgeteer, it was Reed Richards... Another addition would be Flight (Gliding -50%) [20] as an alternate ability to his Stretching. He has turned himself into a parachute enough times that is probably NOT a power stunt anymore.
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My GURPS stuff Last edited by chandley; 05-24-2012 at 09:49 AM. |
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10-11-2012, 04:24 PM | #530 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
CHANGELING
Real Name: Unrevealed. Occupation: Professional criminal. Identity: Secret. Legal Status: Uncertain; no known criminal record. Other Aliases: Too many to count; has impersonated Charles Xavier and Magneto, among others. Place of Birth: Unrevealed. Marital Status: Presumably single. Known Relatives: None. Group Affiliation: Former employee of the High Evolutionary, former associate of the X-Men. Base of Operations: Mobile. History: Not much is known about the Changeling's early history. It is believed he discovered his abilities at an early age and kept them secret, using them to pass unnoticed. Over time, he grew to become a world-class thief, committing crimes that were ultimately figured as inside jobs, with someone else – the person he was impersonating – getting arrested and convicted. At some point, however, the mysterious being calling himself the High Evolutionary approached the Changeling, indicating that he had proof of the Changeling's crimes, essentially blackmailing the criminal into assisting the Evolutionary (see High Evolutionary). Resentful towards being blackmailed, the Changeling assisted the Evolutionary in his scheme to attempt to "evolve" the entire population of New York City into mutants, which would have resulted in the deaths of thousands in the process. This scheme was thwarted by the X-Men with the Changeling's assistance, but both the Changeling and the High Evolutionary escaped (see X-Men). (As the High Evolutionary's own motives are unknown, it is possible that he expected the Changeling to assist the X-Men, and that his scheme to "evolve" the city was never meant to succeed.) Learning that he was dying of lung cancer, the Changeling approached the X-Men, professing to wanting to do some good before he died. He assisted the X-Men in a case, but his criminal methods and amoral attitude soon had them arguing with him. Upon receiving a letter from his doctor that his cancer had gone into remission, the Changeling decided to try his luck with his criminal career elsewhere and left the city. His current whereabouts and activities are unknown. Height: 5' 11". Weight: 180 lbs. Eyes: Brown. Hair: Brown. Uniform: Blue bodysuit with purple trim, purple gloves, purple boots, purple belt, black eye-mask. Strength Level: The Changeling possesses the normal human strength of a man his age, height, and build who engages in regular exercise. Known Superhuman Powers: The Changeling is a metamorph, with the mutant power to make himself look and sound like any person of either gender he has a chance to study. He is able to control his skin pigmentation, eye color, hair color and length, and even his height and build to a slight extent, adjusting his height by several inches while maintaining his overall weight. The Changeling's control is such that he is able to fool retina scans, fingerprint readers, and voice-print software. Weapons and Paraphernalia: While working for the High Evolutionary, the Changeling had access to a number of high-tech weapons and devices. During his time assisting the X-Men, he was shown to still have one of the High Evolutionary's laser pistols, and his uniform was made of a lightweight ballistic fabric intermingled with unstable molecules which protected him from conventional gunfire and permitted his uniform to resemble normal clothing while maintaining the same level of protection. 188 points Attributes: ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 11 [10]. Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 11 [0]; Basic Speed 6 [5]; Basic Move 6 [0]; Dodge 10. Languages: English (Native) (Native Language) [0]. Cultural Familiarities: Western [0]. Advantages: Body Control Talent 4 [20]; Combat Reflexes [15]; Elastic Skin (Link w/ Hermaphromorph, Can Be Used Separately, +20%; Mutant, -10%) [22]; Fit [5]; Hermaphromorph (Link w/ Elastic Skin, Must Be Used Together, +10%; Mutant, -10%) [5]; Mimicry (Voice Library, +50%; Mutant, -10%) [14]; Sensitive [5]; Social Chameleon [5]; Versatile [5]; Wealth (Comfortable) [10]. Perks: Accent (British) [1]; Accent (Deep South) [1]; Accent (French) [1]; Cutting-Edge Training (Beam Weapons (Pistol)) 2 [2]; Hyper-Specialization (John Wayne B-Movie Trivia) [1]; Pistol-Fist (Beam Weapons (Pistol)) [1]; Supersuit [1]. Disadvantages: Callous [-5]; Compulsive Lying (12) [-15]; Greed (9) [-22]; Light Sleeper [-5]; Overconfidence (9) [-7]; Pacifism (Cannot Harm Innocents) [-10]; Secret Identity (Imprisonment) [-20]; Terminally Ill (Up to 2 years) (Mitigator: Weekly Treatment, -65%) [-17]. Quirks: Attentive [-1]; Closet Fan (John Wayne Movies) [-1]; Sexual Orientation (Bisexual) [-1]. Skills: Beam Weapons/TL10 (Pistol) (E) DX+1 [2] – 13; Boxing (A) DX+1 [4] – 13; Climbing (A) DX+0 [2] – 12; Computer Operation/TL8 (E) IQ+0 [1] – 12; Detect Lies (H) Per+0 [2] – 12*; Disguise/TL8 (Human) (A) IQ+4 [2] – 16†; Fake! (WC) IQ+2 [48] – 14‡; Hobby Skill (John Wayne Movies) (E) IQ+0 [1] – 12; Judo (H) DX+0 [4] – 12; Observation (A) Per+1 [4] – 13; Photography/TL8 (A) IQ+0 [2] – 12; Search (A) Per+0 [2] – 12; Sleight of Hand (H) DX+0 [4] – 12; Smuggling (A) IQ+0 [2] – 12; Stealth (A) DX+0 [2] – 12; Typing (E) IQ+0 [1] – 12. Starting Spending Money: $8,000 (20% of Starting Wealth). * Includes +1 from Sensitive. † Includes +4 from Elastic Skin ‡ Conditional +1 from Mimicry when impersonating someone. Design Notes: 1. While his uniform is essentially the same as the picture I'm using in my master document, I am not giving him that weird helmet from the '60s! (which has made it into every OHOTMU depiction). 2. I'm not sure yet whether the Changeling will have, or use as an alias, the real name given to his counterparts (both given the code-name "Morph" due to legal issues stemming from a DC character using the name Changeling at the time) from the X-Men animated series or the Exiles comic, "Kevin Sydney". In his original appearance in X-Men v1 in the mid-1960s and in the issue where it was revealed (read: retconned) that he was impersonating Charles Xavier when he died, as well as in the Official Handbooks (original through the Master Edition, at least), his true name was never revealed.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 10-11-2012 at 04:39 PM. |
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avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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