05-29-2007, 04:20 PM | #101 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Quote:
I toyed with his IQ being 19, but the other IQ-based skills which he wouldn't even have a decent default on ended up too high in that case.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-29-2007, 04:23 PM | #102 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Re: Mr. Fantastic:
Quote:
I found Cosmetic Morph to be a very good fit, when combined with his Stretching. If he was to form himself into the shape of, say, a toilet, he wouldn't actually become a toilet, after all. I forget; did I give him Active Change for Morph, or no? If I didn't, upon reflection I realize that I should have.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-29-2007, 04:32 PM | #103 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
re: Spidey
Quote:
The Create is his ability to shoot his webs; it seemed to be the best way to model the generic web-casting ability. The Binding being low represents only the first "layer"; Peter and Bobby do have a tendency to pile on more than one layer at a time. What level SJ do you recommend for him? (Using both the standard and optional rules so I can compare?)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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05-30-2007, 09:39 AM | #104 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Quote:
Super Jump: Well, I wouldn't presume that my idea of his capabilities has any special validity *heh*... I'd guesstimate his effective jumping ability at about the equivalent of SJ 3; either buying that level if using standard jumping rules, or only 1 level if using the optional rules from B352. Standard rules - Move 7
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05-31-2007, 10:27 AM | #105 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Quote:
The attribute levels look very sensible to me, as do the skills (though a bit broader than I would have imagined). naloth commented on the Flight and Enhanced Move: I agree that the Road-Bound limiter looks out of place. The version of Flight being used already assumes the surface. For the same reason, Requires Surface (on Flight itself) does not seem to fit. If the objective is to model his movement ability as I remember it [Essentially normal flight with the ice sled special effect] you might want to use Matter Surfing (from Powers p147) as the model, just replacing the ceiling limit with the 30' value. The phobia and quirk are personality aspects that I don't remember... are they based on behaviorisms exhibited in the comics? |
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05-31-2007, 04:00 PM | #106 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Quote:
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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05-31-2007, 05:23 PM | #107 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Quote:
__________________
-safe from the children born as ghosts |
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06-01-2007, 07:03 AM | #108 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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06-02-2007, 10:24 PM | #109 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Quote:
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06-03-2007, 12:04 AM | #110 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Quote:
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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