01-15-2024, 02:13 PM | #981 |
Join Date: Jul 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Count my vote for 2 only because we can't combine then.
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01-15-2024, 02:25 PM | #982 |
Join Date: Jun 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
5a - there are multiple polities, one for each option that got at least one vote, with their relative sizes dependent on how many votes they got.
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GURPS Overhaul |
01-19-2024, 06:41 AM | #983 |
Join Date: Dec 2012
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
OK, so 2 has two or three votes, and wins. 5a has one, which is a little disappointing, since it's an interesting idea. There will be a Question on if or how they interact later, but I think the Question or Questions on how often the native magic manifests, and what triggers it, will be ready sooner, probably on Sunday or Monday.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
01-21-2024, 04:19 AM | #984 |
Join Date: Dec 2012
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Nekomimi Question VII
Do both civilizations use the same ratio of Nekomimi with active magic to Nekomimi without it, or does one have a larger proportion of magiccats in their population than the other? Please answer with SAME in allcaps if they both use the same proportion, or DIFFERENT in allcaps if they each have a separate ratio. ******* Answer: .
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
01-21-2024, 12:32 PM | #985 |
Join Date: Jan 2014
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
DIFFERENT: Biopunk Samurai have the advantage.
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01-24-2024, 06:14 AM | #986 |
Join Date: Dec 2012
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Poll remains open, because one person is not a consensus. I mean, if everyone else is not voting because you agree with TGLS, that's fine, but if you don't say anything, all I know is that you haven't said anything, not why. For all I know, you could feel that it's a bad question, or have been too busy to decide, and then forgot, or you tried to post and the forum's software ate it.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
01-24-2024, 06:20 AM | #987 |
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Join Date: Mar 2012
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
I forgot.
Different: herbalists have advantage
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01-24-2024, 08:45 AM | #988 |
Join Date: Jul 2013
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
DIFFRENT: herbalists have advantage
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01-24-2024, 09:05 AM | #989 |
Join Date: Aug 2007
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
For me it's a feeling of excessive detail. Somewhat like what made me cranky back in the dragon questions. Even using all of this in a hypothetical future campaign I would not invent new and unique magic/tech types for every species and polity in the setting.
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Fred Brackin |
01-24-2024, 09:06 AM | #990 | |
Join Date: Jan 2014
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Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread
Quote:
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aliens, fantasy, space, thaumatology, worldbuilding |
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