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Old 02-17-2023, 06:25 PM   #471
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Default Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread

I'll take number 1.
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Old 02-17-2023, 06:35 PM   #472
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Default Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread

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Originally Posted by Prince Charon View Post
G'annan of Frolec Question VII
Honestly, that bardiche sounds extremely flavorful, and appropriate for a desert elf. I think I'll vote for 1 (said bardiche) as well as 4 (my previous Heavy Spear suggestion).

GURPS Low Tech suggests a bardiche would use the stats of a Dueling Glaive.
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Old 02-17-2023, 08:14 PM   #473
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Default Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread

I'll cast my vote for 5, then 1.
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Old 02-17-2023, 08:20 PM   #474
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Default Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread

1, 4, or 5
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Old 02-19-2023, 01:48 PM   #475
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Default Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread

G'annan of Frolec Question VIII

Is this acceptable for G'annan's cultural weapon? If not, what changes would you suggest?


Desert Elf Bardiche

(as a melee weapon)

Polearm
TL: ^; Damage: sw+2 cut; Reach: 1, 2*; Parry: 0U; Cost: $800; Weight: 7; ST: 9†
TL: ^; Damage: thr+3 imp; Reach: "; Parry: 0; Cost: "; Weight: "; ST: "


(as a short-ranged weapon)

Polearm Art or Mental Strength
TL: ^; Damage: 2d+2 cut dkb; Acc: 2; 1/2D: 10; Max: 30; RoF: 1; Shots: 200; ST: 6†; Bulk: -5; Rcl: 1; LC: 2

Notes
When swung edge-on at a target outside of melee, this weapon creates a curved blade of wind which grows longer as it travels toward the target (starting at 1 yard long), but dissipates when it reaches Max range (being 10 yards in a straight line from tip to tip at that point, and a bit longer along the edge). In areas with sand or other loose, dry particulates, such as iron filings, the wind will pick them up, and gain an armor divisor of (2), but the wind-blade will be visible.

Sweeping it across with the flat of the blade to the air allows the user to create a wall of wind no more than 10 yards from the blade, shaped according to the user's will. The wall will last 1d+3 seconds if not canceled, and will have DR12 if no sand is available to be picked up, or DR15 in sandy locations (though this also impedes visibility by -5). Moving the wall after it is formed (including using it to push opponents) is a Hard skill-4 technique; when used this way, the wall has a Move equal to the user's Will/2. Groups of bardiche-wielders working together can overlap or layer their walls for greater durability, but cannot increase the duration, nor give a moving wall speed greater than that produced by the weakest Will in the group.

Skilled practitioners like G'annan have been known to create a range of other effects, such as whirlwinds, updrafts or downdrafts, explosions, brief sandstorms, and so on.


(as a long-ranged weapon)

Beam Weapon (Staff)
TL: ^; Damage: 3d-1 pi+ ex; Acc: 4; 1/2D: 100; Max: 500; RoF: 1; Shots: 100; ST: 6†; Bulk: -5; Rcl: 1

Notes

If the user Concentrates, they may shoot a fast (roughly bullet speeds) dart of compressed air at a distant target, which tends to explode after hitting (usually inside the body, if not stopped by armour). The dart is formed within the decorative-looking endcap where the blade is affixed to the staff. This use requires more power than the other uses, hence the reduced number of Shots.


Like the staff weapon, the wind-bardiche can be powered or recharged by a Will or Mental Strength roll and the user's own FP (costing 1FP per die of damage or additional modifier), or by bringing it to a ley line or nexus, such as the one the SGC uses.


G'annan's personal weapon is customized, having a cost of $1,200, a swing Parry of 0 rather than 0U, and an Acc of 6 when used as a longarm, the latter due to a small blade opposite the axe, and a 'decoration' partway down the shaft that is actually a Canadian-built rear iron sight. It also has various small changes that give him the Weapon Bond perk with it.

*******

Answer: Approved after feedback and modifications.
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Last edited by Prince Charon; 07-03-2023 at 01:31 AM.
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Old 02-19-2023, 05:26 PM   #476
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Default Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread

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Originally Posted by Prince Charon View Post
G'annan of Frolec Question VIII
I like it, but would suggest G'annan's version (as well as those of other elites) have the Dwarven modifier, making it Parry 0 both for swings and thrusts (rather than the former being Parry 0U).

A question - you note it has a set number of shots (200, with the "air bullet" burning up 2 shots per use), but how does it reload? Does it recharge over time, does he plug it into a power source, or something else?
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Old 02-19-2023, 06:59 PM   #477
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Default Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread

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I like it, but would suggest G'annan's version (as well as those of other elites) have the Dwarven modifier, making it Parry 0 both for swings and thrusts (rather than the former being Parry 0U).
I'm guessing that's a DF thing? If enough people agree (or just no-one objects), I'll add that modification.

Quote:
Originally Posted by Varyon View Post
A question - you note it has a set number of shots (200, with the "air bullet" burning up 2 shots per use), but how does it reload? Does it recharge over time, does he plug it into a power source, or something else?
I was thinking that it rechagred the same way as a staff weapon (FP or being near a ley line), intended to include that in the description, and promptly forgot before posting. That'll go in the edited version.
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Old 02-20-2023, 05:21 AM   #478
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Default Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread

I think this works.
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Old 02-20-2023, 10:48 AM   #479
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Default Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread

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Polearm Art or Mental Strength
This is my one concern. Mental strength is a weird fit. I see where you were trying to go, but this equates a DX-based skill that has no other use with a Will-based skill that I expect will be frequently useful.

I suppose the one reason you might take polearm art instead is because your DX is higher than your will in the first place.

I just sort of have mixed feelings about it.
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Old 02-20-2023, 11:07 AM   #480
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Default Re: [Space/Thaumatology] Stargate: Fantasy - Worldbuilding thread

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Originally Posted by ericthered View Post
This is my one concern. Mental strength is a weird fit. I see where you were trying to go, but this equates a DX-based skill that has no other use with a Will-based skill that I expect will be frequently useful.

I suppose the one reason you might take polearm art instead is because your DX is higher than your will in the first place.

I just sort of have mixed feelings about it.
My guess is this this more-or-less setting a precedent, that magical tools like this can typically be used with Mental Strength. A skilled warrior will probably use Polearm Art (which defaults from Polearm at -3) for this, but a generalist magical tool user may instead opt to use Mental Strength (assuming it's generally available and doesn't require Trained by a Master or Weapon Master), as that is usable for a wide variety of magical tools of this nature. A typical warrior will probably use Mental Strength for it (again, assuming no prerequisites) - even with Will and DX at equal levels, getting an Easy skill like Mental Strength up to a reliable level is cheaper than getting an Average one like Polearm Art, and they aren't going to have Polearm skill high enough to reliably default from. Basically, for a character with both Will and DX at 10, Polearm-12 [8] and Mental Strength-12 [4] is easier to come by than Polearm-12 [8] and Polearm Art-12 [8]... although with our desert elves having an average DX of 11 and Will 10, I'd imagine they'll be more inclined toward Polearm Art than Mental Strength.
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