11-21-2017, 07:42 PM | #2 |
Join Date: May 2008
|
Re: Did any ultra useful, ultra typical spells not make DFRPG Spells?
Offhand the things my players tried to look up that weren't there were the create warrior/create servant/create mount spells. I for one was glad to see them gone.
Sunbolt was changed somewhat. Growth was changed substantially. That's all that immediately jumps to mind.
__________________
Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
11-21-2017, 07:57 PM | #3 | |
Join Date: Nov 2007
Location: Sydney
|
Re: Did any ultra useful, ultra typical spells not make DFRPG Spells?
Quote:
|
|
11-21-2017, 09:33 PM | #4 |
Join Date: Oct 2010
Location: earth....I think.
|
Re: Did any ultra useful, ultra typical spells not make DFRPG Spells?
Growth is not in it as far as I found, Fast fire is also out.
|
11-21-2017, 09:52 PM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Did any ultra useful, ultra typical spells not make DFRPG Spells?
No Zombie for your iconic necromancer. And no Plant Form Other, so Druids can no longer heal, AFAICT.
|
11-22-2017, 11:30 AM | #6 |
Join Date: Aug 2004
Location: Austin, TX
|
Re: Did any ultra useful, ultra typical spells not make DFRPG Spells?
I don't know if Continual Mage Light is ultra typical, but I was disappointed to find out that my half-elf scout can't carry a light source that only mages can see.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com |
11-22-2017, 08:35 PM | #8 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
|
Re: Did any ultra useful, ultra typical spells not make DFRPG Spells?
Acid spells. Resist Acid, however, did make it, so you’re can resist it, but can’t give an acid-spitting dragon a taste of its own medicine.
|
11-24-2017, 05:15 PM | #9 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
|
Re: Did any ultra useful, ultra typical spells not make DFRPG Spells?
After quick look I did not see Teleportation.
Shapeshifting spells were nice, they were useful in combat. For example Spider arms mixed with Tiger Claws could be very dangerous. I would consider allowing shapeshifting for Druids.
__________________
In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
11-24-2017, 05:41 PM | #10 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Did any ultra useful, ultra typical spells not make DFRPG Spells?
We had to cut about half of GURPS Magic for practical reasons: 240-page books don't fit into 80-page books, even with aggressive editing. In deciding what to cut, I followed a few guidelines:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
dfrpg, magic, spells |
Thread Tools | |
Display Modes | |
|
|